Add ChatUserProfile record and IViewerRepository.LoadChatProfilesAsync (AsNoTracking, projects Name/EmblemId/CountryCode/Rank/DegreeId from Viewer+Info nav refs). GuildChatController.Messages now injects IViewerRepository instead of SVSimDbContext; calls LoadChatProfilesAsync to populate users[] (removes direct db access from controller). GuildChatMessageRepository direction=2 (NEW): change >= start to > start (exclusive). GuildChatPollTests updated to assert the start message is NOT returned by direction=NEW. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
61 lines
2.8 KiB
C#
61 lines
2.8 KiB
C#
using SVSim.Database.Enums;
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namespace SVSim.Database.Repositories.Viewer;
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/// <summary>
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/// Lightweight profile shape used by chat surfaces (guild_chat, gathering_chat).
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/// Fields match the ChatUserDto wire shape.
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/// </summary>
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public record ChatUserProfile(
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string Name,
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long EmblemId,
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string CountryCode,
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int Rank,
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int DegreeId);
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public interface IViewerRepository
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{
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Task<Models.Viewer?> GetViewerBySocialConnection(SocialAccountType accountType, ulong socialId);
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Task<Models.Viewer?> GetViewerWithSocials(long id);
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Task<Models.Viewer?> GetViewerByShortUdid(long shortUdid);
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Task<Models.Viewer?> GetViewerByUdid(Guid udid);
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Task<Models.Viewer> RegisterViewer(string displayName, SocialAccountType socialType,
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ulong socialAccountIdentifier, ulong? shortUdid = null);
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Task<Models.Viewer> RegisterAnonymousViewer(Guid udid);
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Task LinkSteamToViewer(long viewerId, ulong steamId);
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/// <summary>
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/// Merges an anonymous viewer (just created by <c>/tool/signup</c> on a fresh UDID)
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/// into a target viewer that the Steam ticket resolved to. Transfers the anonymous
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/// viewer's UDID to the target, then deletes the anonymous viewer.
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/// </summary>
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Task MergeAnonymousViewerInto(long anonymousViewerId, long targetViewerId);
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/// <summary>
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/// Focused load for building a battle-node <c>MatchContext</c>: viewer + Info + Info's
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/// equipped Emblem/Degree nav refs. Read-only (AsNoTracking). Returns null if the viewer
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/// doesn't exist.
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/// </summary>
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Task<Models.Viewer?> LoadForMatchContextAsync(long viewerId);
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/// <summary>Sets Viewer.GuildId to <paramref name="guildId"/>. No-op if the viewer does not exist.</summary>
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Task SetGuildIdAsync(long viewerId, int guildId, CancellationToken ct = default);
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/// <summary>Clears Viewer.GuildId to null. No-op if the viewer does not exist.</summary>
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Task ClearGuildIdAsync(long viewerId, CancellationToken ct = default);
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/// <summary>
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/// Batch-loads <c>DisplayName</c> for a set of viewer ids. Returns a dictionary keyed by viewer id;
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/// ids with no matching row are absent from the result. Read-only (AsNoTracking).
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/// </summary>
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Task<Dictionary<long, string>> LoadDisplayNamesAsync(IReadOnlyCollection<long> viewerIds, CancellationToken ct = default);
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/// <summary>
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/// Batch-loads the <see cref="ChatUserProfile"/> fields for a set of viewer ids. Used by chat
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/// surfaces (guild_chat, gathering_chat) to populate <c>users[]</c> without a direct DB context
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/// in the controller. Ids with no matching row are absent from the result. Read-only (AsNoTracking).
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/// </summary>
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Task<IReadOnlyDictionary<long, ChatUserProfile>> LoadChatProfilesAsync(IReadOnlyCollection<long> viewerIds, CancellationToken ct = default);
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}
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