Card 800134010 (clan-1 cost-1 ungated spell, summon_token=100011020): a when_play summon places one new neutral 2/2 follower token on the caster board. New oracle dimension = board-count + token-identity delta from a SKILL-CREATED card. 5/5 green; engine 0 errors; check_drift clean; zero new Engine copies. This is the first headless run of the PUBLIC prefab card-creation path (CardCreatorBase.CreateCard, createNullView:false) — engine-internal card creation (summon/draw/token) has no null-view path in solo mode, unlike the M2-M4 hand-card seam. Built that path headless: - Self-consistent no-op Unity object graph (UnityShim.cs): Component.gameObject/ transform, GameObject.transform, Transform.parent/Find now lazily non-null + cached; GetComponent routed through the GameObject component model. - Targeted NGUI material backing-field wiring (UIFont.mMat / UILabel.mMaterial) so the copied material getters return non-null via their simple branch (blanket/deep wiring would make them delegate down a re-nulling chain). - getUIBase_CardManager() default! -> field-wired no-op via new ShimView.Create<T>(). - Test-side seeds: SBattleLoad card templates + 3D scene GameObjects (InitCardTemplates). Load-bearing proof: swapping to the M3 non-summoning spell fails the board-count (Expected 2, was 1) + token-not-found assertions; reverted to green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
12 KiB
12 KiB