Mirrors OpponentTurnStartBody — JsonPropertyName-cased turnState + resultCode (default 1). First piece of the scripted opponent turn-end loop; nothing references it yet.
8 lines
258 B
C#
8 lines
258 B
C#
using System.Text.Json.Serialization;
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namespace SVSim.BattleNode.Protocol.Bodies;
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public sealed record TurnEndBody(
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[property: JsonPropertyName("turnState")] int TurnState,
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[property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
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