Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.
* ColosseumProgressionService: pure-logic decisions for win-threshold
advancement, 3008 promotion trigger, and per-round reward bundles.
Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
via explicit absolute [HttpPost("/...")] routes — does NOT extend
SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
no-deck triggers the standard 3001 matchmaking-illegal state. 3008
flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
reward_list + colosseum_status). Champion finish appends ChampionRewards
and surfaces colosseum_status.is_champion = true. Both delete the run
row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
(champion path + retire mid-round). Full suite: 1331/1331.
245 lines
11 KiB
C#
245 lines
11 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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/// <summary>
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/// Bracket-end /finish + /retire coverage. Locks the wire shape (rewards + reward_list +
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/// colosseum_status) and verifies side-effects: rewards granted through the inventory
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/// service, run row deleted, champion flag flipped on final-round clear.
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/// </summary>
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public class ArenaColosseumControllerBracketTerminateTests
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{
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private static readonly object Envelope =
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new { viewer_id = "0", steam_id = 0, steam_session_ticket = "" };
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/// <summary>Three-round config with reward bundles on every round + a champion bundle.</summary>
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private static async Task ActivateSeasonWithRewardsAsync(SVSimTestFactory factory)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var seasonJson = JsonSerializer.Serialize(new
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{
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IsColosseumPeriod = true,
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SeasonId = 42,
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ColosseumName = "Test Cup",
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DeckFormat = (int)Format.Rotation,
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FinalRoundEliminateCount = 1000,
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});
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await UpsertConfigAsync(db, "ColosseumSeason", seasonJson);
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var roundsJson = JsonSerializer.Serialize(new
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{
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Rounds = new[]
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{
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new
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{
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RoundId = 1,
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Groups = new[] { new { Group = "", MaxBattleCount = 5, BreakthroughNumber = 3, EntryNumber = 100_000 } },
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FinishRewards = new[]
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{
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new { Type = (int)UserGoodsType.Crystal, DetailId = 0L, Count = 100, Name = "R1 finish" },
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},
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RetireRewards = new object[]
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{
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new { Type = (int)UserGoodsType.Rupy, DetailId = 0L, Count = 50, Name = "R1 retire" },
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},
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},
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new
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{
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RoundId = 2,
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Groups = new[] { new { Group = "Group A", MaxBattleCount = 5, BreakthroughNumber = 4, EntryNumber = 10_000 } },
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FinishRewards = new[]
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{
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new { Type = (int)UserGoodsType.Crystal, DetailId = 0L, Count = 250, Name = "R2 finish" },
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},
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RetireRewards = Array.Empty<object>(),
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},
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new
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{
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RoundId = 3,
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Groups = new[] { new { Group = "Final", MaxBattleCount = 5, BreakthroughNumber = 4, EntryNumber = 1_000 } },
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FinishRewards = new[]
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{
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new { Type = (int)UserGoodsType.Crystal, DetailId = 0L, Count = 1000, Name = "Final clear" },
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},
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RetireRewards = Array.Empty<object>(),
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},
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},
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ChampionRewards = new[]
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{
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new { Type = (int)UserGoodsType.Crystal, DetailId = 0L, Count = 5000, Name = "Champion Pack" },
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},
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});
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await UpsertConfigAsync(db, "ColosseumRounds", roundsJson);
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}
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private static async Task UpsertConfigAsync(SVSimDbContext db, string section, string json)
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{
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var existing = await db.GameConfigs.FirstOrDefaultAsync(s => s.SectionName == section);
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if (existing is null)
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db.GameConfigs.Add(new GameConfigSection { SectionName = section, ValueJson = json });
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else
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existing.ValueJson = json;
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await db.SaveChangesAsync();
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}
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private static async Task SeedRunAsync(
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SVSimTestFactory factory, long viewerId, int roundId, int winCount, int battleCount)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.ViewerArenaColosseumRuns.Add(new ViewerArenaColosseumRun
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{
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ViewerId = viewerId,
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EntryId = 1001,
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SeasonId = 42,
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RoundId = roundId,
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DeckFormat = Format.Rotation,
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WinCount = winCount,
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BattleCountThisRound = battleCount,
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MaxBattleCountThisRound = 5,
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BreakthroughNumberThisRound = roundId == 1 ? 3 : 4,
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});
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await db.SaveChangesAsync();
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}
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[Test]
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public async Task Finish_emits_champion_flag_when_round_3_cleared()
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{
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using var factory = new SVSimTestFactory();
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await ActivateSeasonWithRewardsAsync(factory);
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid, roundId: 3, winCount: 4, battleCount: 4);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/arena_colosseum/finish", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("colosseum_status").GetProperty("is_champion").GetBoolean(), Is.True);
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Assert.That(root.GetProperty("colosseum_status").GetProperty("colosseum_name").GetString(),
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Is.EqualTo("Test Cup"));
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// Final clear + champion bundle = 2 reward entries.
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Assert.That(root.GetProperty("rewards").GetArrayLength(), Is.EqualTo(2));
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Assert.That(root.GetProperty("reward_list").GetArrayLength(), Is.EqualTo(2));
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}
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[Test]
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public async Task Finish_grants_rewards_and_deletes_run()
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{
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using var factory = new SVSimTestFactory();
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await ActivateSeasonWithRewardsAsync(factory);
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var vid = await factory.SeedViewerAsync();
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// Round 1 breakthrough advances to round 2 — bracket isn't finished. Use round 3 +
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// exhausted battle cap WITHOUT breakthrough to terminate cleanly with round-end rewards.
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await SeedRunAsync(factory, vid, roundId: 3, winCount: 2, battleCount: 5);
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ulong crystalsBefore;
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using (var beforeScope = factory.Services.CreateScope())
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{
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var beforeDb = beforeScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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crystalsBefore = (await beforeDb.Viewers.FirstAsync(v => v.Id == vid)).Currency.Crystals;
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}
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/arena_colosseum/finish", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var verifyScope = factory.Services.CreateScope();
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var db = verifyScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var run = await db.ViewerArenaColosseumRuns.FirstOrDefaultAsync(r => r.ViewerId == vid);
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Assert.That(run, Is.Null, "run row must be deleted on /finish");
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var viewer = await db.Viewers.FirstAsync(v => v.Id == vid);
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Assert.That(viewer.Currency.Crystals - crystalsBefore, Is.EqualTo(1000UL),
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"Round 3 finish bundle is 1000 Crystal (not champion — battle cap hit without breakthrough)");
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}
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[Test]
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public async Task Finish_rejects_when_bracket_still_in_progress()
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{
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using var factory = new SVSimTestFactory();
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await ActivateSeasonWithRewardsAsync(factory);
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var vid = await factory.SeedViewerAsync();
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// Mid-round: 1 win, 1 battle, breakthrough is 3 — not yet eligible.
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await SeedRunAsync(factory, vid, roundId: 1, winCount: 1, battleCount: 1);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/arena_colosseum/finish", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.BadRequest));
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var body = await resp.Content.ReadAsStringAsync();
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StringAssert.Contains("bracket_not_finished", body);
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}
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[Test]
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public async Task Retire_grants_round_capped_rewards_and_deletes_run()
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{
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using var factory = new SVSimTestFactory();
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await ActivateSeasonWithRewardsAsync(factory);
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var vid = await factory.SeedViewerAsync();
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await SeedRunAsync(factory, vid, roundId: 1, winCount: 1, battleCount: 2);
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ulong rupeesBefore;
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using (var beforeScope = factory.Services.CreateScope())
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{
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var beforeDb = beforeScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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rupeesBefore = (await beforeDb.Viewers.FirstAsync(v => v.Id == vid)).Currency.Rupees;
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}
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/arena_colosseum/retire", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("rewards").GetArrayLength(), Is.EqualTo(1));
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Assert.That(root.GetProperty("rewards")[0].GetProperty("name").GetString(), Is.EqualTo("R1 retire"));
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using var verifyScope = factory.Services.CreateScope();
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var db = verifyScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var run = await db.ViewerArenaColosseumRuns.FirstOrDefaultAsync(r => r.ViewerId == vid);
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Assert.That(run, Is.Null, "run row must be deleted on /retire");
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var viewer = await db.Viewers.FirstAsync(v => v.Id == vid);
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Assert.That(viewer.Currency.Rupees - rupeesBefore, Is.EqualTo(50UL),
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"Round 1 retire bundle adds 50 Rupy on top of starting balance");
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}
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[Test]
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public async Task Retire_during_final_round_still_works_and_emits_status()
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{
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using var factory = new SVSimTestFactory();
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await ActivateSeasonWithRewardsAsync(factory);
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var vid = await factory.SeedViewerAsync();
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// Round 3 has empty RetireRewards per config — client ignores rewards at FinalB anyway.
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await SeedRunAsync(factory, vid, roundId: 3, winCount: 2, battleCount: 3);
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using var client = factory.CreateAuthenticatedClient(vid);
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var resp = await client.PostAsync("/arena_colosseum/retire", JsonContent.Create(Envelope));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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Assert.That(doc.RootElement.GetProperty("rewards").GetArrayLength(), Is.EqualTo(0),
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"FinalB retire emits empty rewards per retire.md");
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Assert.That(doc.RootElement.GetProperty("colosseum_status").GetProperty("now_round_id").GetInt32(),
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Is.EqualTo(3));
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}
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}
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