Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
253 lines
5.0 KiB
C#
253 lines
5.0 KiB
C#
using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class GachaLayoutPurchaseButton : MonoBehaviour
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{
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[SerializeField]
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private GameObject _layoutRoot;
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[SerializeField]
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private UIButton _purchaseButton;
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[SerializeField]
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private UILabel _buyCostLabel;
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[SerializeField]
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private UILabel _haveItemLabel;
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[SerializeField]
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private GameObject _purchasedRoot;
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[SerializeField]
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private UILabel _purchasedLabel;
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[SerializeField]
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private GameObject _remainLabelRoot;
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[SerializeField]
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private GameObject _freePackLeaderSkinObj;
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[SerializeField]
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private GameObject _ribbon;
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[SerializeField]
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private GameObject _ribbonIcon;
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[SerializeField]
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private UILabel _ribbonLabel;
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[SerializeField]
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private GameObject _remainCountRoot;
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[SerializeField]
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private UILabel _freePackApealText;
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[SerializeField]
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private UILabel _inButtonLabel;
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[SerializeField]
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private UISprite _frame;
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public Vector3 LayoutLocalPosition
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{
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get
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{
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return _layoutRoot.transform.localPosition;
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}
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set
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{
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_layoutRoot.transform.localPosition = value;
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}
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}
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public Transform PurchaseButtonTransform => _purchaseButton.transform;
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public void SetActiveLayout(bool isActive)
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{
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_layoutRoot.SetActive(isActive);
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}
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public void SetActivePurchaseButton(bool isActive)
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{
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_purchaseButton.gameObject.SetActive(isActive);
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}
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public void SetPurchasedMode(bool isPurchased)
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{
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SetPurchasedVisible(isPurchased);
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SetActivePurchaseButton(!isPurchased);
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}
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public void SetOnClickPurchaseButton(Action onClick)
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{
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_purchaseButton.onClick.Clear();
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_purchaseButton.onClick.Add(new EventDelegate(delegate
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{
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onClick.Call();
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}));
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}
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public void SetToGrayPurchaseButton(bool isDisable)
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{
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UIManager.SetObjectToGrey(_purchaseButton.gameObject, isDisable);
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}
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public void SetBuyCostLabel(int cost, string staticTextId = null)
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{
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if (!(_buyCostLabel == null))
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{
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string text = cost.ToString();
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if (!string.IsNullOrEmpty(staticTextId))
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{
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text = Data.SystemText.Get(staticTextId, text);
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}
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_buyCostLabel.text = text;
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}
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}
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public void SetHaveItemLabel(int itemNum)
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{
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if (!(_haveItemLabel == null))
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{
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_haveItemLabel.text = itemNum.ToString();
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}
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}
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public void SetPurchasedVisible(bool visible)
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{
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if (!(_purchasedRoot == null))
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{
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_purchasedRoot.SetActive(visible);
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}
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}
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public void SetPurchasedLabel(string textId)
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{
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if (!(_purchasedLabel == null))
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{
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_purchasedLabel.text = Data.SystemText.Get(textId);
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}
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}
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public void SetRemainLabelVisible(bool visible)
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{
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if (!(_remainLabelRoot == null))
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{
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_remainLabelRoot.SetActive(visible);
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}
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}
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public void SetFreePackLeaderSkinVisible(bool visible)
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{
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if (!(_freePackLeaderSkinObj == null))
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{
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_freePackLeaderSkinObj.SetActive(visible);
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}
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}
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public void SetFreePackLeaderSkinText(string text)
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{
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if (_freePackLeaderSkinObj != null)
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{
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_freePackLeaderSkinObj.GetComponent<UILabel>().text = text;
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}
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}
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public void SetRibbonActive(bool active)
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{
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if (_ribbon != null)
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{
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_ribbon.SetActive(active);
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}
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}
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public void SetPinkRibbon(bool isPink)
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{
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if (_ribbon != null)
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{
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if (isPink)
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{
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_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_04";
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}
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else
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{
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_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_02";
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}
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}
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}
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public void SetIconActive(bool active, string iconSprite)
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{
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if (_ribbonIcon != null)
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{
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_ribbonIcon.GetComponent<UISprite>().spriteName = iconSprite;
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_ribbonIcon.SetActive(active);
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if (_ribbonLabel != null)
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{
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float x = (active ? 26.3f : 5f);
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int width = (active ? 167 : 203);
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Vector3 localPosition = _ribbonLabel.gameObject.transform.localPosition;
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localPosition.x = x;
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_ribbonLabel.gameObject.transform.localPosition = localPosition;
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_ribbonLabel.width = width;
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}
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}
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}
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public void SetWinterSprite(bool active)
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{
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if (active)
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{
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if (_ribbon != null)
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{
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_ribbon.GetComponent<UISprite>().spriteName = "campaign_title_02_winter";
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}
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if (_purchaseButton != null)
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{
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_purchaseButton.normalSprite = "btn_free_pack_off_winter";
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_purchaseButton.hoverSprite = "btn_free_pack_off_winter";
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_purchaseButton.pressedSprite = "btn_free_pack_on_winter";
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}
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if (_frame != null)
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{
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_frame.spriteName = "frame_12_winter";
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}
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}
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}
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public void SetRemainCountRootVisible(bool visible)
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{
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if (_remainCountRoot != null)
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{
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_remainCountRoot.SetActive(visible);
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}
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}
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public void SetFreePackApealTextVisible(bool visible)
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{
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if (_freePackApealText != null)
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{
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_freePackApealText.gameObject.SetActive(visible);
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}
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}
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public void SetFreePackApealText(string text)
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{
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if (_freePackApealText != null)
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{
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_freePackApealText.text = text;
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}
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}
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public void SetInButtonText(string text)
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{
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if (_inButtonLabel != null)
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{
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_inButtonLabel.text = text;
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}
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}
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}
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