- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
(SelectedStoryInfo) ctor overload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
112 lines
4.4 KiB
C#
112 lines
4.4 KiB
C#
// AUTHORED SHIM (not copied). The battle View / UI / Touch / Replay / RoomMatch
|
|
// presentation tree the engine holds references to but never drives headless
|
|
// (IsForecast suppresses VFX; we never pump input or rendering). Stubbed in their
|
|
// ORIGINAL namespaces so the copied engine's type references resolve. Members grow
|
|
// only as the compile loop demands a specific call. Most are referenced as field/
|
|
// parameter types only, so empty stubs suffice.
|
|
|
|
namespace Wizard.Battle.View
|
|
{
|
|
public partial interface IReadOnlyVoiceInfo { }
|
|
public partial class BattleCardView
|
|
{
|
|
// BuildInfo (14-arg ctor + members) provided by Generated/BattleCardView_BuildInfo.g.cs
|
|
// Parameterless ctor lets the no-op subclass hand stubs (ClassBattleCardViewBase,
|
|
// NullBattleCardView) and any non-chaining stub satisfy their implicit base() call.
|
|
public BattleCardView() { }
|
|
public BattleCardView(BuildInfo buildInfo) { }
|
|
// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
|
|
public virtual UnityEngine.GameObject GameObject { get; protected set; }
|
|
public HandCardFrameEffectControl HandFrameEffect { get; private set; }
|
|
public static HandParameter.IconLayout GetCurrentIconLayout() => default!;
|
|
}
|
|
public partial class NonDialogPopup : UnityEngine.MonoBehaviour { } // Close() in Generated/NonDialogPopup.g.cs
|
|
public abstract class BattlePlayerViewBase
|
|
{
|
|
public enum BattleDialogItem { Menu, Retire }
|
|
public static bool AlwaysShowStatusPanel => true;
|
|
}
|
|
public partial class InPlayCardFrameEffectControl { }
|
|
}
|
|
|
|
namespace Wizard.Battle.UI
|
|
{
|
|
public partial class BattleLogItem : UnityEngine.MonoBehaviour { }
|
|
public partial class BattleLogManager { }
|
|
public partial class BattleLogWindow : UnityEngine.MonoBehaviour
|
|
{
|
|
public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
|
|
public void HideCardListPanel() { }
|
|
}
|
|
public partial class AvatarBattleTitleItem : UnityEngine.MonoBehaviour { }
|
|
public partial class AvatarBattlePassiveBonusItem : UnityEngine.MonoBehaviour { }
|
|
public partial class AvatarBattleBonusItem : UnityEngine.MonoBehaviour { }
|
|
public partial class BossRushEnemySpecialSkillItem : UnityEngine.MonoBehaviour { }
|
|
public partial class MyRotationBonusItem : UnityEngine.MonoBehaviour { }
|
|
public partial class EvolutionConfirmation { }
|
|
}
|
|
|
|
namespace Wizard.Battle.Touch
|
|
{
|
|
public partial class SkillTargetSelectTouchProcessor { }
|
|
public partial class EvolutionTouchProcessor
|
|
{
|
|
// events dropped by m1_stub_gen (generator does not capture `event` decls)
|
|
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnFocusTarget;
|
|
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnUnfocusTarget;
|
|
public event global::System.Func<BattleCardBase, global::Wizard.Battle.View.Vfx.VfxBase> OnSelectTarget;
|
|
public event global::System.Action OnNotSelectTarget;
|
|
}
|
|
public partial class SetCardProcessor { }
|
|
public partial class EvolutionSimpleProcessor { }
|
|
public partial class EmotionTouchProcessor { }
|
|
public partial class DetailPanelTouchProcessor { }
|
|
public partial class ClassBuffTouchProcessor { }
|
|
}
|
|
|
|
namespace Wizard.Battle.Replay
|
|
{
|
|
public interface IReplayRecordManager
|
|
{
|
|
void SetupRecording(BattleManagerBase battleMgr);
|
|
void SetupBattleInfoFilter();
|
|
void SetupOperateMgrEvents(BattleManagerBase battleMgr);
|
|
}
|
|
public class NetworkBattleReplayOperationRecorder
|
|
{
|
|
public class RecordBattleLogParameter { }
|
|
}
|
|
}
|
|
|
|
namespace Wizard.Replay
|
|
{
|
|
public partial class ReplayController { }
|
|
}
|
|
|
|
namespace Wizard.RoomMatch
|
|
{
|
|
public partial class WatchDataHandler { }
|
|
// RoomConnectController (members + BattleRule/PositionMode enums + InitializeParameter)
|
|
// provided by Generated/RoomConnectController*.g.cs
|
|
}
|
|
|
|
namespace Wizard.Story
|
|
{
|
|
public class StoryRecoveryData
|
|
{
|
|
public StoryRecoveryData(LitJson.JsonData jsonData) { }
|
|
public StoryRecoveryData(SelectedStoryInfo data) { }
|
|
public int ChapterCharaId { get; }
|
|
}
|
|
}
|
|
|
|
namespace Wizard.UI.Common
|
|
{
|
|
public partial class TabList : UnityEngine.MonoBehaviour { }
|
|
}
|
|
|
|
namespace Wizard.UI.Dialog.ImageSelection
|
|
{
|
|
public partial class ImageSelection : UnityEngine.MonoBehaviour { }
|
|
}
|