port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)
- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
(SelectedStoryInfo) ctor overload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -17,7 +17,7 @@ namespace Wizard
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { }
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public partial class PlayerController { public Player Target { get; } }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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@@ -160,6 +160,6 @@ namespace Wizard
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// UIManager no-op return types (empty stubs; methods returning them return null)
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public partial class LoadingViewManager { }
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public partial class AccountTransferHelper { }
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public class DialogManager { }
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public class DialogManager { public DialogBase CreateDialogBaseOpenCardDetail(CardDetailUI detailUI) => default!; }
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public partial class ApplicationFinishManager { }
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}
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@@ -63,6 +63,7 @@ namespace UnityEngine
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public static void Destroy(Object o) { }
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public static void Destroy(Object o, float t) { }
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public static void DestroyImmediate(Object o) { }
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public static void DestroyImmediate(Object o, bool allowDestroyingAssets) { }
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public static void DontDestroyOnLoad(Object o) { }
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public static T Instantiate<T>(T original) where T : Object => original;
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public static T Instantiate<T>(T original, Transform parent) where T : Object => original;
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@@ -95,6 +96,7 @@ namespace UnityEngine
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public T[] GetComponentsInChildren<T>() => new T[0];
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public T[] GetComponentsInChildren<T>(bool includeInactive) => new T[0];
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public T GetComponentInParent<T>() => default;
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public T GetComponentInParent<T>(bool includeInactive) => default;
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public T[] GetComponentsInParent<T>() => new T[0];
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public T[] GetComponents<T>() => new T[0];
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public Component[] GetComponents(System.Type t) => new Component[0];
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@@ -117,6 +119,7 @@ namespace UnityEngine
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public Coroutine StartCoroutine(string methodName) => null;
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public void StopCoroutine(IEnumerator routine) { }
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public void StopCoroutine(Coroutine routine) { }
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public void StopCoroutine(string methodName) { }
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public void StopAllCoroutines() { }
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public void Invoke(string methodName, float time) { }
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public void CancelInvoke() { }
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@@ -190,6 +193,7 @@ namespace UnityEngine
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public T[] GetComponentsInChildren<T>() => new T[0];
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public T[] GetComponentsInChildren<T>(bool includeInactive) => new T[0];
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public T GetComponentInParent<T>() => default;
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public T GetComponentInParent<T>(bool includeInactive) => default;
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public T[] GetComponents<T>() => new T[0];
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public Component[] GetComponents(Type t) => new Component[0];
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public T AddComponent<T>() where T : Component => default;
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@@ -11,7 +11,7 @@ namespace Wizard.Story
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namespace Wizard.Story.ChapterSelection
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{
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public partial class CommonPrefabContainer { }
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public class TitlePanelBase { }
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public class TitlePanelBase : UnityEngine.MonoBehaviour { public bool IsFinishInit { get; } }
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}
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
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@@ -68,6 +68,7 @@ namespace Wizard.Battle.Touch
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public partial class DetailPanelTouchProcessor : ITouchProcessor
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{
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public DetailPanelTouchProcessor(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr, Prediction prediction, EvolutionSimpleProcessor evolutionProcessor) { }
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public void StopAttackTarget() { }
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public VfxBase Start() => NullVfx.GetInstance();
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public VfxBase Update(float dt, Camera camera) => NullVfx.GetInstance();
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public VfxWith<ITouchProcessor> End() => default!;
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@@ -36,6 +36,7 @@ namespace Wizard.Battle.UI
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public partial class BattleLogWindow : UnityEngine.MonoBehaviour
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{
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public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
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public void HideCardListPanel() { }
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}
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public partial class AvatarBattleTitleItem : UnityEngine.MonoBehaviour { }
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public partial class AvatarBattlePassiveBonusItem : UnityEngine.MonoBehaviour { }
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@@ -91,7 +92,12 @@ namespace Wizard.RoomMatch
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namespace Wizard.Story
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{
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public class StoryRecoveryData { public StoryRecoveryData(LitJson.JsonData jsonData) { } }
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public class StoryRecoveryData
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{
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public StoryRecoveryData(LitJson.JsonData jsonData) { }
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public StoryRecoveryData(SelectedStoryInfo data) { }
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public int ChapterCharaId { get; }
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}
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}
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namespace Wizard.UI.Common
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