Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
489 lines
16 KiB
C#
489 lines
16 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Cute;
|
|
using UnityEngine;
|
|
using Wizard;
|
|
|
|
public class Mission : UIBase
|
|
{
|
|
public enum MissionViewTab
|
|
{
|
|
NormalMission,
|
|
Achievement,
|
|
BattlePassMission
|
|
}
|
|
|
|
public const int ONE_DAY_HOURS = 24;
|
|
|
|
public const double CAN_CHANGE_MISSION_CHECK_MARGIN_SECONDS = 10.0;
|
|
|
|
private static readonly Vector3 POS_SOLO_PLAY_MISSION_LABEL_CHANGE_ENABLE = new Vector3(990f, -31f, 0f);
|
|
|
|
private static readonly Vector3 POS_SOLO_PLAY_MISSION_LABEL_CHANGE_DISABLE = new Vector3(990f, -21f, 0f);
|
|
|
|
public static readonly int PERIOD_TEXT_SIZE_BIG = 21;
|
|
|
|
[SerializeField]
|
|
private UIButton MissionButton;
|
|
|
|
[SerializeField]
|
|
private UIButton AchievementButton;
|
|
|
|
[SerializeField]
|
|
private UIButton BattlePassMissionButton;
|
|
|
|
[SerializeField]
|
|
private UIButton ReceiveButton;
|
|
|
|
[SerializeField]
|
|
private UILabel _labelSoloPlayMssion;
|
|
|
|
[SerializeField]
|
|
private UIToggle _soloPlayMissionToggleUI;
|
|
|
|
[SerializeField]
|
|
private UIEventListener _soloPlayMissionEventListener;
|
|
|
|
[SerializeField]
|
|
private UILabel _soloPlayMssionChangeWaitTime;
|
|
|
|
public GameObject goAchievementBaseTop;
|
|
|
|
public GameObject goAchievementWindowBase;
|
|
|
|
private GameObject[] scrollItems;
|
|
|
|
private MissionViewTab _currentViewTab;
|
|
|
|
private static MissionViewTab _transitionViewTab = MissionViewTab.NormalMission;
|
|
|
|
[SerializeField]
|
|
private UILabel LabelMission;
|
|
|
|
[SerializeField]
|
|
private UILabel LabelAchievement;
|
|
|
|
[SerializeField]
|
|
private UILabel AchievementTopText;
|
|
|
|
[SerializeField]
|
|
private UILabel _labelBgCenter;
|
|
|
|
[SerializeField]
|
|
private GameObject _topObjMission;
|
|
|
|
[SerializeField]
|
|
private UILabel _labelMissionChangeText;
|
|
|
|
[SerializeField]
|
|
private GameObject _mailReceive;
|
|
|
|
[SerializeField]
|
|
private UILabel AchievementCanReceiveCount;
|
|
|
|
[SerializeField]
|
|
private GameObject _battlePassMontlyMissionRoot;
|
|
|
|
[SerializeField]
|
|
private GameObject _missionAndAchievementRoot;
|
|
|
|
[SerializeField]
|
|
private UILabel _battlePassMontlyMissionPeriodLabel;
|
|
|
|
[SerializeField]
|
|
private SimpleScrollViewUI _battlePassMontlyMissionScrollView;
|
|
|
|
[SerializeField]
|
|
private UIButton _btnTransitionBattlePass;
|
|
|
|
[SerializeField]
|
|
private UILabel _labelNoBattlePassMission;
|
|
|
|
public ResourceHandler Handler { get; private set; }
|
|
|
|
public override void onFirstStart()
|
|
{
|
|
Handler = base.gameObject.AddMissingComponent<ResourceHandler>();
|
|
base.IsShowFooterMenu = true;
|
|
base.onFirstStart();
|
|
SystemText systemText = Data.SystemText;
|
|
UIManager.GetInstance().CreateTopBar(base.gameObject, systemText.Get("Mission_0001"), UIManager.ViewScene.MyPage);
|
|
LabelMission.text = systemText.Get("Mission_0001");
|
|
LabelAchievement.text = systemText.Get("Mission_0002");
|
|
MissionButton.onClick.Clear();
|
|
MissionButton.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
OnPushTabButton(MissionViewTab.NormalMission);
|
|
}));
|
|
AchievementButton.onClick.Clear();
|
|
AchievementButton.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
OnPushTabButton(MissionViewTab.Achievement);
|
|
}));
|
|
BattlePassMissionButton.onClick.Clear();
|
|
BattlePassMissionButton.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
OnPushTabButton(MissionViewTab.BattlePassMission);
|
|
}));
|
|
_btnTransitionBattlePass.onClick.Clear();
|
|
_btnTransitionBattlePass.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.BattlePass);
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
|
|
}));
|
|
UIEventListener uIEventListener = UIEventListener.Get(_soloPlayMissionEventListener.gameObject);
|
|
uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
|
|
{
|
|
CreateChangeReceiveTypeConfirmDialog();
|
|
});
|
|
UIManager.GetInstance().SetLayerRecursive(base.transform, LayerMask.NameToLayer("MyPage"));
|
|
}
|
|
|
|
private void OnPushTabButton(MissionViewTab viewTab)
|
|
{
|
|
if (_currentViewTab != viewTab)
|
|
{
|
|
UpdateMissionView(viewTab);
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
|
|
}
|
|
}
|
|
|
|
private void CreateChangeReceiveTypeConfirmDialog()
|
|
{
|
|
MissionInfoDetail.eMissionReceiveType receiveType;
|
|
string text;
|
|
if (Data.MissionInfo.data._missionReceiveType == MissionInfoDetail.eMissionReceiveType.normal)
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
|
|
receiveType = MissionInfoDetail.eMissionReceiveType.solo;
|
|
text = Data.SystemText.Get("Mission_0083");
|
|
}
|
|
else
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
|
|
receiveType = MissionInfoDetail.eMissionReceiveType.normal;
|
|
text = Data.SystemText.Get("Mission_0084");
|
|
}
|
|
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
|
|
dialogBase.SetTitleLabel(Data.SystemText.Get("Mission_0082"));
|
|
dialogBase.SetText(text);
|
|
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.DecisionBtn);
|
|
dialogBase.SetButtonText(Data.SystemText.Get("Mission_0085"));
|
|
dialogBase.onPushButton1 = delegate
|
|
{
|
|
MissionChangeReceiveSettingTask missionChangeReceiveSettingTask = new MissionChangeReceiveSettingTask();
|
|
missionChangeReceiveSettingTask.SetParameter(receiveType);
|
|
StartCoroutine(Toolbox.NetworkManager.Connect(missionChangeReceiveSettingTask, delegate
|
|
{
|
|
UpdateMissionView(MissionViewTab.NormalMission);
|
|
}));
|
|
};
|
|
}
|
|
|
|
private void SetMissionTypeToggleBtn(MissionInfoDetail.eMissionReceiveType type)
|
|
{
|
|
_soloPlayMissionToggleUI.value = type == MissionInfoDetail.eMissionReceiveType.solo;
|
|
bool flag = Data.MissionInfo.data.CanChangeReceiveType;
|
|
TimeSpan timeSpan = default(TimeSpan);
|
|
if (!flag)
|
|
{
|
|
timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data.WaitTimeCanChangeReceiveType - GameMgr.GetIns().GetMissionInfoTask().NowUnixTime());
|
|
flag = timeSpan.TotalSeconds < -10.0;
|
|
}
|
|
_soloPlayMssionChangeWaitTime.gameObject.SetActive(!flag);
|
|
UIManager.SetObjectToGrey(_soloPlayMissionEventListener.gameObject, !flag);
|
|
_soloPlayMissionToggleUI.activeSprite.alpha = (_soloPlayMissionToggleUI.value ? 1f : 0f);
|
|
_labelSoloPlayMssion.transform.localPosition = (flag ? POS_SOLO_PLAY_MISSION_LABEL_CHANGE_ENABLE : POS_SOLO_PLAY_MISSION_LABEL_CHANGE_DISABLE);
|
|
if (!flag)
|
|
{
|
|
int num = timeSpan.Hours;
|
|
int num2 = timeSpan.Minutes;
|
|
if (num <= 0 && num2 <= 0)
|
|
{
|
|
num = 0;
|
|
num2 = 1;
|
|
}
|
|
_soloPlayMssionChangeWaitTime.text = Data.SystemText.Get("Mission_0081", num.ToString("00"), num2.ToString("00"));
|
|
}
|
|
}
|
|
|
|
public static void ChangeViewSceneTransitionMissionViewTab(MissionViewTab viewTab)
|
|
{
|
|
_transitionViewTab = viewTab;
|
|
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Mission);
|
|
}
|
|
|
|
protected override void onOpen()
|
|
{
|
|
base.onOpen();
|
|
if (_currentViewTab != _transitionViewTab)
|
|
{
|
|
_currentViewTab = _transitionViewTab;
|
|
ResetTransitionViewTab();
|
|
}
|
|
bool flag = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.BATTLE_PASS);
|
|
UIManager.SetObjectToGrey(BattlePassMissionButton.gameObject, flag);
|
|
if (flag && _currentViewTab == MissionViewTab.BattlePassMission)
|
|
{
|
|
_currentViewTab = MissionViewTab.NormalMission;
|
|
}
|
|
UpdateMissionView(_currentViewTab);
|
|
UIManager.GetInstance().OnReadyViewScene(isFadein: true);
|
|
int canReceiveAchievementRewards = GetCanReceiveAchievementRewards();
|
|
AchievementCanReceiveCount.gameObject.SetActive(canReceiveAchievementRewards > 0);
|
|
AchievementCanReceiveCount.text = canReceiveAchievementRewards.ToString();
|
|
}
|
|
|
|
private void ResetTransitionViewTab()
|
|
{
|
|
_transitionViewTab = MissionViewTab.NormalMission;
|
|
}
|
|
|
|
private void UpdateMissionView(MissionViewTab viewTab)
|
|
{
|
|
switch (viewTab)
|
|
{
|
|
case MissionViewTab.NormalMission:
|
|
changeMission();
|
|
break;
|
|
case MissionViewTab.Achievement:
|
|
changeAchievement();
|
|
break;
|
|
case MissionViewTab.BattlePassMission:
|
|
ChangeBattlePassMission();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override bool IsUseCommonBackground()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public void changeMission()
|
|
{
|
|
setScene(MissionViewTab.NormalMission);
|
|
ReceiveButton.gameObject.SetActive(value: false);
|
|
_soloPlayMissionToggleUI.gameObject.SetActive(value: true);
|
|
SetMissionTypeToggleBtn(Data.MissionInfo.data._missionReceiveType);
|
|
bool flag = Data.MissionInfo.data._isChangeMission;
|
|
long num = GameMgr.GetIns().GetMissionInfoTask().NowUnixTime();
|
|
TimeSpan timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data._canChangeMissionTime - num);
|
|
if (!flag)
|
|
{
|
|
flag = timeSpan.TotalSeconds < -10.0;
|
|
}
|
|
List<UserMission> user_mission_list = Data.MissionInfo.data.user_mission_list;
|
|
scrollItems = new GameObject[user_mission_list.Count];
|
|
int num2 = 0;
|
|
foreach (UserMission item in user_mission_list)
|
|
{
|
|
if (item.end_time <= 0 || item.GetMissionPeriodSec(num) > 0)
|
|
{
|
|
GameObject gameObject = UnityEngine.Object.Instantiate(goAchievementWindowBase);
|
|
scrollItems[num2] = gameObject;
|
|
scrollItems[num2].transform.parent = goAchievementBaseTop.transform;
|
|
scrollItems[num2].transform.localPosition = Vector3.zero;
|
|
scrollItems[num2].transform.localScale = Vector3.one;
|
|
scrollItems[num2].SetActive(value: true);
|
|
gameObject.GetComponent<AchievementWindowBase>().SetMission(item, Handler, flag, enableSeparator: false, displayChange: true, delegate
|
|
{
|
|
UpdateMissionView(MissionViewTab.NormalMission);
|
|
});
|
|
num2++;
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
_labelMissionChangeText.text = Data.SystemText.Get("Mission_0036");
|
|
}
|
|
else
|
|
{
|
|
int num3 = timeSpan.Hours;
|
|
int num4 = timeSpan.Minutes;
|
|
if (timeSpan.TotalHours >= 24.0)
|
|
{
|
|
num3 = 24;
|
|
num4 = 0;
|
|
}
|
|
else if (num3 <= 0 && num4 <= 0)
|
|
{
|
|
num3 = 0;
|
|
num4 = 1;
|
|
}
|
|
_labelMissionChangeText.text = Data.SystemText.Get("Mission_0031", num3.ToString("00"), num4.ToString("00"));
|
|
}
|
|
_topObjMission.gameObject.SetActive(value: true);
|
|
DisplayScrollItems();
|
|
_labelBgCenter.gameObject.SetActive(value: false);
|
|
AchievementTopText.gameObject.SetActive(value: false);
|
|
}
|
|
|
|
public void changeAchievement()
|
|
{
|
|
setScene(MissionViewTab.Achievement);
|
|
scrollItems = new GameObject[Data.MissionInfo.data.user_achievement_list.Count];
|
|
int num = 0;
|
|
int num2 = 0;
|
|
foreach (UserAchievement item in Data.MissionInfo.data.user_achievement_list)
|
|
{
|
|
scrollItems[num] = UnityEngine.Object.Instantiate(goAchievementWindowBase);
|
|
scrollItems[num].transform.parent = goAchievementBaseTop.transform;
|
|
scrollItems[num].transform.localPosition = Vector3.zero;
|
|
scrollItems[num].transform.localScale = Vector3.one;
|
|
scrollItems[num].SetActive(value: true);
|
|
AchievementWindowBase component = scrollItems[num].GetComponent<AchievementWindowBase>();
|
|
component.SetAchievement(item, Handler, delegate
|
|
{
|
|
UpdateMissionView(MissionViewTab.Achievement);
|
|
});
|
|
if (item.achievement_status == 1)
|
|
{
|
|
num2++;
|
|
}
|
|
component.type = item.achievement_type;
|
|
component.iType = num;
|
|
component.level = item.level;
|
|
num++;
|
|
}
|
|
AchievementCanReceiveCount.gameObject.SetActive(num2 > 0);
|
|
AchievementCanReceiveCount.text = num2.ToString();
|
|
AchievementTopText.text = Data.SystemText.Get("Mission_0021", num2.ToString());
|
|
AchievementTopText.gameObject.SetActive(value: true);
|
|
_topObjMission.SetActive(value: false);
|
|
_soloPlayMissionToggleUI.gameObject.SetActive(value: false);
|
|
ReceiveButton.gameObject.SetActive(value: true);
|
|
UIManager.SetObjectToGrey(ReceiveButton.gameObject, num2 == 0);
|
|
ReceiveButton.onClick.Clear();
|
|
ReceiveButton.onClick.Add(new EventDelegate(delegate
|
|
{
|
|
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
|
|
ReceiveAllAchievementRewards();
|
|
}));
|
|
goAchievementWindowBase.SetActive(value: false);
|
|
DisplayScrollItems();
|
|
_labelBgCenter.gameObject.SetActive(value: false);
|
|
}
|
|
|
|
private void ChangeBattlePassMission()
|
|
{
|
|
setScene(MissionViewTab.BattlePassMission);
|
|
BattlePassMonthlyMission monthlyMission = Data.MissionInfo.data.BattlePassMonthlyMissionData;
|
|
bool flag = monthlyMission != null;
|
|
_battlePassMontlyMissionScrollView.gameObject.SetActive(flag);
|
|
_battlePassMontlyMissionPeriodLabel.gameObject.SetActive(flag);
|
|
_btnTransitionBattlePass.gameObject.SetActive(flag);
|
|
_labelNoBattlePassMission.gameObject.SetActive(!flag);
|
|
if (flag)
|
|
{
|
|
_battlePassMontlyMissionScrollView.CreateScrollView(monthlyMission.MissionList.Count, delegate(int index, GameObject plate)
|
|
{
|
|
plate.GetComponent<AchievementWindowBase>().SetBttlePassMonthlyMission(monthlyMission.MissionList[index], Handler);
|
|
});
|
|
DateTime? dateTime = ConvertTime.GetDateTime(monthlyMission.EndDate);
|
|
if (dateTime.HasValue)
|
|
{
|
|
string remainingTime = ConvertTime.GetRemainingTime(ConvertTime.GetTimeSpan(GameMgr.GetIns().GetMissionInfoTask().NowUnixTime(), dateTime.Value));
|
|
_battlePassMontlyMissionPeriodLabel.text = remainingTime;
|
|
_battlePassMontlyMissionPeriodLabel.fontSize = PERIOD_TEXT_SIZE_BIG;
|
|
_battlePassMontlyMissionPeriodLabel.color = LabelDefine.TEXT_COLOR_ORANGE;
|
|
}
|
|
else
|
|
{
|
|
_battlePassMontlyMissionPeriodLabel.text = Data.SystemText.Get("BattlePass_0007", ConvertTime.GetLocalPeriod(monthlyMission.StartDate, monthlyMission.EndDate));
|
|
}
|
|
}
|
|
}
|
|
|
|
private void setScene(MissionViewTab next_scene)
|
|
{
|
|
if (scrollItems != null)
|
|
{
|
|
for (int i = 0; i < scrollItems.Length; i++)
|
|
{
|
|
if ((bool)scrollItems[i])
|
|
{
|
|
UnityEngine.Object.Destroy(scrollItems[i]);
|
|
}
|
|
}
|
|
scrollItems = null;
|
|
}
|
|
goAchievementBaseTop.GetComponent<UITable>().repositionNow = true;
|
|
goAchievementBaseTop.GetComponent<UIScrollView>().ResetPosition();
|
|
UpdateTabSprite(next_scene);
|
|
_battlePassMontlyMissionRoot.SetActive(next_scene == MissionViewTab.BattlePassMission);
|
|
_missionAndAchievementRoot.SetActive(next_scene != MissionViewTab.BattlePassMission);
|
|
AchievementTopText.gameObject.SetActive(next_scene == MissionViewTab.Achievement);
|
|
_topObjMission.SetActive(next_scene == MissionViewTab.NormalMission);
|
|
_currentViewTab = next_scene;
|
|
}
|
|
|
|
private void UpdateTabSprite(MissionViewTab scene)
|
|
{
|
|
switch (scene)
|
|
{
|
|
case MissionViewTab.NormalMission:
|
|
MissionButton.normalSprite = MissionButton.pressedSprite;
|
|
AchievementButton.normalSprite = AchievementButton.disabledSprite;
|
|
BattlePassMissionButton.normalSprite = BattlePassMissionButton.disabledSprite;
|
|
break;
|
|
case MissionViewTab.Achievement:
|
|
MissionButton.normalSprite = MissionButton.disabledSprite;
|
|
AchievementButton.normalSprite = AchievementButton.pressedSprite;
|
|
BattlePassMissionButton.normalSprite = BattlePassMissionButton.disabledSprite;
|
|
break;
|
|
case MissionViewTab.BattlePassMission:
|
|
MissionButton.normalSprite = MissionButton.disabledSprite;
|
|
AchievementButton.normalSprite = AchievementButton.disabledSprite;
|
|
BattlePassMissionButton.normalSprite = BattlePassMissionButton.pressedSprite;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void DisplayScrollItems()
|
|
{
|
|
goAchievementBaseTop.GetComponent<UITable>().repositionNow = true;
|
|
goAchievementBaseTop.GetComponent<UIScrollView>().ResetPosition();
|
|
}
|
|
|
|
public void ReceiveAndDisplayRewards(GameObject obj, GameObject prefab, List<ReceivedReward> rewards)
|
|
{
|
|
obj.AddMissingComponent<ReceiveReward>().ShowReadDialog(rewards, prefab, obj, Handler);
|
|
MyPageMenu.Instance.UpdateMissionCount();
|
|
}
|
|
|
|
private void ReceiveAllAchievementRewards()
|
|
{
|
|
AchievementReceiveRewardTask achievementReceiveRewardTask = new AchievementReceiveRewardTask();
|
|
achievementReceiveRewardTask.SetParameter(0, 0);
|
|
StartCoroutine(Toolbox.NetworkManager.Connect(achievementReceiveRewardTask, OnRequestAllAchievementReward, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
|
|
}
|
|
|
|
private void OnRequestAllAchievementReward(NetworkTask.ResultCode error)
|
|
{
|
|
ReceiveAndDisplayRewards(base.gameObject, _mailReceive, Data.MissionInfo.data.total_reward_list);
|
|
UpdateMissionView(MissionViewTab.Achievement);
|
|
}
|
|
|
|
protected override void onClose()
|
|
{
|
|
base.onClose();
|
|
Handler.UnloadAll();
|
|
_currentViewTab = MissionViewTab.NormalMission;
|
|
ResetTransitionViewTab();
|
|
}
|
|
|
|
private int GetCanReceiveAchievementRewards()
|
|
{
|
|
int num = 0;
|
|
foreach (UserAchievement item in Data.MissionInfo.data.user_achievement_list)
|
|
{
|
|
if (item.achievement_status == 1)
|
|
{
|
|
num++;
|
|
}
|
|
}
|
|
return num;
|
|
}
|
|
}
|