34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One row per basic_puzzle mission (e.g. "Clear all Round 1 puzzles"). Static catalog
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/// seeded by SVSim.Bootstrap from prod-captures/basic-puzzle-mission-*.json. The wire has no
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/// stable id; importer assigns 1-based by capture order via the inherited <see cref="BaseEntity{TKey}.Id"/>.
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/// See docs/api-spec/endpoints/post-login/basic-puzzle/mission.md.
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/// </summary>
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public class PuzzleMissionEntry : BaseEntity<int>
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{
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/// <summary>Pre-localized name on the wire. "Clear all Round 1 puzzles".</summary>
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public string MissionName { get; set; } = string.Empty;
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/// <summary>Pre-localized achievement banner ("Cleared all Round 1 puzzles"). Derived by importer.</summary>
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public string AchievedMessage { get; set; } = string.Empty;
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public int RequireNumber { get; set; }
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public long CampaignCommenceTime { get; set; }
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public int OrderId { get; set; }
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// Reward (single-entry per mission)
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public int RewardType { get; set; } // UserGoodsType
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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/// <summary>
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/// Maps Round-N missions to their target group (300+N). NULL for Special-Round missions
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/// (deferred per Phase 1; they always surface as total_count=0).
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/// </summary>
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public int? TargetPuzzleGroupId { get; set; }
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}
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