Files
SVSimServer/SVSim.Database/Models/PuzzleMissionEntry.cs
gamer147 558e8288eb Puzzles
2026-05-25 12:03:47 -04:00

34 lines
1.4 KiB
C#

using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One row per basic_puzzle mission (e.g. "Clear all Round 1 puzzles"). Static catalog
/// seeded by SVSim.Bootstrap from prod-captures/basic-puzzle-mission-*.json. The wire has no
/// stable id; importer assigns 1-based by capture order via the inherited <see cref="BaseEntity{TKey}.Id"/>.
/// See docs/api-spec/endpoints/post-login/basic-puzzle/mission.md.
/// </summary>
public class PuzzleMissionEntry : BaseEntity<int>
{
/// <summary>Pre-localized name on the wire. "Clear all Round 1 puzzles".</summary>
public string MissionName { get; set; } = string.Empty;
/// <summary>Pre-localized achievement banner ("Cleared all Round 1 puzzles"). Derived by importer.</summary>
public string AchievedMessage { get; set; } = string.Empty;
public int RequireNumber { get; set; }
public long CampaignCommenceTime { get; set; }
public int OrderId { get; set; }
// Reward (single-entry per mission)
public int RewardType { get; set; } // UserGoodsType
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
/// <summary>
/// Maps Round-N missions to their target group (300+N). NULL for Special-Round missions
/// (deferred per Phase 1; they always surface as total_count=0).
/// </summary>
public int? TargetPuzzleGroupId { get; set; }
}