Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase/BuildDeckDetailWindow.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

97 lines
3.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckDetailWindow : MonoBehaviour
{
private const int SUPPLY_TYPE_LABEL_INDEX = 0;
private const int SUPPLY_NAME_LABEL_INDEX = 1;
private const int DEPTH_COPY_CONFIRM_DIALOG = 20;
[SerializeField]
private BuildDeckProductDetail _buildDeckProductDetail;
[SerializeField]
private UILabel _labelProductName;
[SerializeField]
private UISprite _spriteClassColorIcon;
[SerializeField]
private UILabel _labelDeckCode;
private BuildDeckProductInfo _productInfo;
private UICardList _uiCardList;
private List<string> _loadedCardList = new List<string>();
public void SetSingleData(UICardList uiCardList, BuildDeckProductInfo productInfo)
{
_productInfo = productInfo;
_uiCardList = uiCardList;
_buildDeckProductDetail.SetSingleProductDetail(productInfo);
ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(productInfo.leader_id);
_labelProductName.text = productInfo.saleInfo.name;
ClassCharaPrm.SetClassLabelSetting(_labelProductName, charaPrmByClassId.ClassColorId);
_spriteClassColorIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByClassId.clan);
_uiCardList.SetClan(charaPrmByClassId.clan);
_uiCardList.SetDeckName(productInfo.saleInfo.name);
_uiCardList.SetMaxCardNum(40);
_labelDeckCode.text = Wizard.Data.SystemText.Get("Shop_0117", productInfo.deck_code);
}
public void OnCloseWindow()
{
_uiCardList.RemoveData();
Toolbox.ResourcesManager.RemoveAssetGroup(_loadedCardList);
}
public void OnBtnCopyDeckCode()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
NativePluginWrapper.SetStringToClipboard(_productInfo.deck_code);
UIManager.GetInstance().CreateConfirmationDialog(Wizard.Data.SystemText.Get("Shop_0118", _productInfo.deck_code)).SetPanelDepth(20);
}
public void OnBtnShowCardList()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
if (_uiCardList.getCardNum() > 0)
{
ShowUICardList();
return;
}
UIManager.GetInstance().createInSceneCenterLoading();
StartCoroutine(LoadCardAndShowUICardList());
}
private IEnumerator LoadCardAndShowUICardList()
{
List<int> cardIdList = _productInfo.CardIdList;
List<string> assetList = _uiCardList.GetLoadFileList(cardIdList);
yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(assetList, null));
_loadedCardList.AddRange(assetList);
List<int> list = UIManager.GetInstance().getUIBase_CardManager().SortIDList(cardIdList, CardMaster.CardMasterId.Default);
for (int i = 0; i < list.Count; i++)
{
_uiCardList.addScrollItem(list[i]);
}
_uiCardList.SetFormat(Format.Rotation, null);
yield return null;
UIManager.GetInstance().closeInSceneCenterLoading();
ShowUICardList();
}
private void ShowUICardList()
{
_uiCardList.SetActive(in_Active: true);
_uiCardList.ResetScroll();
}
}