Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Dialog.Setting/ItemGrid.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

53 lines
834 B
C#

using UnityEngine;
namespace Wizard.Dialog.Setting;
public class ItemGrid : Item
{
[SerializeField]
private UIGrid _grid;
public UIGrid GetUIGrid()
{
return _grid;
}
public void SetArangement(UIGrid.Arrangement arrangement)
{
_grid.arrangement = arrangement;
}
public UIGrid.Arrangement GetArrangement()
{
return _grid.arrangement;
}
public void SetCellWidth(float width)
{
_grid.cellWidth = width;
}
public float GetCellWidth()
{
return _grid.cellWidth;
}
public void SetCellHeight(float height)
{
_grid.cellHeight = height;
}
public float GetCellHeight()
{
return _grid.cellHeight;
}
public override void AddChangeCallback(EventDelegate.Callback callback)
{
}
public override void SetActive_SeparatorLine(bool isActive)
{
}
}