Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/EvolutionConfirmation.g.cs
gamer147 755f7fd148 port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance).
- BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy.
- EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls.
- Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial).
- Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:50:10 -04:00

16 lines
611 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\EvolutionConfirmation.cs
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class EvolutionConfirmation
{
private DialogBase _dialog;
public bool IsPossibleToClose { get; set; }
public GameObject ConfirmationButton { get; set; }
public EvolutionConfirmation(Transform parent) { }
public DialogBase Show(BattlePlayer battlePlayer) => default!;
private VfxBase Hide() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
}
}