5021217134763ab312dc57c09e108c18adbd5c94
Final-review follow-ups: - BuildOpponentTurnStart's doc comment claimed the v1 client sits indefinitely — true before the loop closure, false after. Updated to describe the pair with BuildOpponentTurnEnd. - TypedBodyWireShapeTests had no coverage for BuildOpponentTurnEnd; added the literal-JSON test so a future JsonPropertyName rename on TurnEndBody is caught.
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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