Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/TreasureBoxCp.cs

51 lines
1.4 KiB
C#

using System;
using LitJson;
using UnityEngine;
namespace Wizard;
public class TreasureBoxCp
{
private bool _treasureBoxCpNotExist = true;
private double _receiveServerUnixTime;
private double _receiveSinceTime;
public bool IsReceivable { get; private set; }
public double StartUnixTime { get; private set; }
public double EndUnixTime { get; private set; }
public int CurrentGrade { get; private set; }
public int NextGrade { get; private set; }
public int MaxGrade { get; private set; }
public int CurrentMemory { get; private set; }
public int MaxMemory { get; private set; }
public void Parse(JsonData data, JsonData headerData)
{
_treasureBoxCpNotExist = false;
IsReceivable = false;
if (data.Keys.Contains("is_receivable"))
{
IsReceivable = data["is_receivable"].ToInt() == 1;
}
StartUnixTime = ConvertTime.DateTimeToUnixTime(DateTime.Parse(data["start_time"].ToString()));
EndUnixTime = ConvertTime.DateTimeToUnixTime(DateTime.Parse(data["end_time"].ToString()));
CurrentGrade = data["current_grade"].ToInt();
NextGrade = data["next_grade"].ToInt();
CurrentMemory = data["current_memory"].ToInt();
MaxGrade = data["max_grade"].ToInt();
MaxMemory = data["max_memory"].ToInt();
_receiveServerUnixTime = headerData["servertime"].ToDouble();
_receiveSinceTime = Time.realtimeSinceStartup;
}
}