using System; using LitJson; using UnityEngine; namespace Wizard; public class TreasureBoxCp { private bool _treasureBoxCpNotExist = true; private double _receiveServerUnixTime; private double _receiveSinceTime; public bool IsReceivable { get; private set; } public double StartUnixTime { get; private set; } public double EndUnixTime { get; private set; } public int CurrentGrade { get; private set; } public int NextGrade { get; private set; } public int MaxGrade { get; private set; } public int CurrentMemory { get; private set; } public int MaxMemory { get; private set; } public void Parse(JsonData data, JsonData headerData) { _treasureBoxCpNotExist = false; IsReceivable = false; if (data.Keys.Contains("is_receivable")) { IsReceivable = data["is_receivable"].ToInt() == 1; } StartUnixTime = ConvertTime.DateTimeToUnixTime(DateTime.Parse(data["start_time"].ToString())); EndUnixTime = ConvertTime.DateTimeToUnixTime(DateTime.Parse(data["end_time"].ToString())); CurrentGrade = data["current_grade"].ToInt(); NextGrade = data["next_grade"].ToInt(); CurrentMemory = data["current_memory"].ToInt(); MaxGrade = data["max_grade"].ToInt(); MaxMemory = data["max_memory"].ToInt(); _receiveServerUnixTime = headerData["servertime"].ToDouble(); _receiveSinceTime = Time.realtimeSinceStartup; } }