Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ChatLogPartsNotice.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

46 lines
929 B
C#

using UnityEngine;
namespace Wizard;
public class ChatLogPartsNotice : MonoBehaviour
{
private const int PADDING_NOTICE_MESSAGE_AND_FRAME = 42;
[SerializeField]
private UILabel _labelEndNotice;
[SerializeField]
private UILabel _labelShareNotice;
public void SetText(string text, bool isEnd)
{
_labelEndNotice.gameObject.SetActive(isEnd);
_labelShareNotice.gameObject.SetActive(!isEnd);
if (isEnd)
{
_labelEndNotice.text = text;
}
else
{
_labelShareNotice.text = text;
}
}
public Vector2 GetSize(string text, bool isEnd)
{
UILabel uILabel = _labelShareNotice;
if (isEnd)
{
uILabel = _labelEndNotice;
}
string text2 = uILabel.text;
uILabel.InitializeFont();
uILabel.text = text;
uILabel.ProcessText();
int num = 42 + uILabel.width;
int height = uILabel.height;
uILabel.text = text2;
return new Vector2(num, height);
}
}