Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
111 lines
3.9 KiB
C#
111 lines
3.9 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public static class AIBuffSimulationUtility
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{
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public static void BuffAll_old(List<AIVirtualCard> targets, AIVirtualField field, AIBuffExecutingInfo_old buffInfo, bool isTemp, List<int> playPtn, AISituationInfo situation)
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{
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if (buffInfo.IsEmpty())
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{
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return;
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}
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for (int i = 0; i < targets.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targets[i];
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if (aIVirtualCard.IsUnit)
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{
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aIVirtualCard.GiveBuff(situation, buffInfo, isTemp);
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}
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}
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if (buffInfo.IsBuff())
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{
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BuffActivation(targets, field, playPtn, situation);
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}
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}
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public static void BuffRandom_old(List<AIVirtualCard> candidates, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AIBuffExecutingInfo_old buffInfo, bool isTemp)
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{
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AIVirtualCard aIVirtualCard = AISimulationRemovalUtility.SelectWorstTargetForBuff(candidates, buffInfo);
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if (aIVirtualCard != null)
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{
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BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
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}
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}
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public static void BuffTarget_old(AISituationInfo situation, List<AIVirtualCard> candidates, AIVirtualField field, List<int> playPtn, AIScriptTokenArgType whichTarget, AIBuffExecutingInfo_old buffInfo, bool isTemp)
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{
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AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
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if (situationTarget == null || !situationTarget.HasTarget)
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{
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return;
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}
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List<AIVirtualCard> targets = situationTarget.Targets;
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for (int i = 0; i < targets.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targets[i];
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if (candidates.Contains(aIVirtualCard))
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{
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BuffSingle_old(aIVirtualCard, field, buffInfo, isTemp, playPtn, situation);
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}
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}
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}
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public static void BuffSingle_old(AIVirtualCard target, AIVirtualField field, AIBuffExecutingInfo_old buffInfo, bool isTemp, List<int> playPtn, AISituationInfo situation)
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{
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if (!buffInfo.IsEmpty() && target.IsUnit)
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{
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target.GiveBuff(situation, buffInfo, isTemp);
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if (buffInfo.IsBuff())
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{
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BuffActivation(new List<AIVirtualCard> { target }, field, playPtn, situation);
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}
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}
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}
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public static void BuffFirst_old(List<AIVirtualCard> targets, AIVirtualField field, AIBuffExecutingInfo_old buffInfo, bool isTemp, List<int> playPtn, AISituationInfo situation)
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{
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if (targets != null && targets.Count > 0)
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{
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BuffSingle_old(targets[0], field, buffInfo, isTemp, playPtn, situation);
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}
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}
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private static void BuffActivation(List<AIVirtualCard> buffTargets, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (buffTargets == null || buffTargets.Count <= 0)
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{
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return;
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}
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for (int i = 0; i < buffTargets.Count; i++)
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{
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AIVirtualCard aIVirtualCard = buffTargets[i];
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if (!aIVirtualCard.IsDead)
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{
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if (aIVirtualCard.TagCollectionContainer.HasTag(AIPlayTagType.BuffBonus))
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{
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field.ApplyBuffBonus(aIVirtualCard, playPtn, situation);
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}
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if (aIVirtualCard.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenBuff))
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{
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aIVirtualCard.TagCollectionContainer.BuffTriggerTags.Execute(aIVirtualCard, aIVirtualCard, playPtn, situation);
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}
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}
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}
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field.AllActivateCountHolderIncrement(situation, AIPlayTagType.BuffActivateCounnt, buffTargets);
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}
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public static AIBuffExecutingInfo_old GetBuffExecutingInfo_old(AIVirtualCard tagOwner, AIVirtualField field, AISituationInfo situation, List<int> playPtn, AIPolishConvertedExpression attackExpression, AIPolishConvertedExpression lifeExpression)
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{
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int attackValue = (int)attackExpression.EvalArg(tagOwner, playPtn, field, situation);
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int lifeValue = (int)lifeExpression.EvalArg(tagOwner, playPtn, field, situation);
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return new AIBuffExecutingInfo_old
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{
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AttackValue = attackValue,
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LifeValue = lifeValue,
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IsMultiplyAttack = attackExpression.IsMultiplyMarked,
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IsMultiplyLife = lifeExpression.IsMultiplyMarked
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};
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}
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}
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