Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
119 lines
4.0 KiB
C#
119 lines
4.0 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIAttackSetStatus : AIWhenAttackOrWhenFightTagArgument
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{
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private AIPolishConvertedExpression _attackExpression;
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private AIPolishConvertedExpression _lifeExpression;
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private readonly int ATTACK_ARG_OFFSET = 2;
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private readonly int LIFE_ARG_OFFSET = 1;
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private bool _isSetAttack;
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private bool _isSetLife;
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protected override int SELECT_TYPE_OFFSET => 3;
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public AIAttackSetStatus(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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_attackExpression = _exprList[_exprList.Count - ATTACK_ARG_OFFSET];
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_lifeExpression = _exprList[_exprList.Count - LIFE_ARG_OFFSET];
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_isSetAttack = !AISetStatusSimulationUtility.IsNoneSetValue(_attackExpression);
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_isSetLife = !AISetStatusSimulationUtility.IsNoneSetValue(_lifeExpression);
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
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if (targetsFromField != null && targetsFromField.Count > 0 && base.SelectType == AIScriptTokenArgType.ALL_SELECT)
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{
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ExecuteSetStatusToAll(targetsFromField, tagOwner, field, playPtn, situation);
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}
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}
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private void ExecuteSetStatusToAll(List<AIVirtualCard> targetList, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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int attack = (_isSetAttack ? ((int)_attackExpression.EvalArg(tagOwner, playPtn, field, situation)) : 0);
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int newLife = (_isSetLife ? ((int)_lifeExpression.EvalArg(tagOwner, playPtn, field, situation)) : 0);
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for (int i = 0; i < targetList.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targetList[i];
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if (_isSetAttack)
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{
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aIVirtualCard.SetAttack(attack);
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}
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if (_isSetLife)
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{
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aIVirtualCard.SetLife(newLife, situation);
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}
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}
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}
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public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
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{
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if (!_isSetLife)
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{
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return false;
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}
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if (AIFilteringUtility.CheckMatchTargetFiltering(target, GetCandidateRange(field), base.Filters, playPtn, tagOwner, situation))
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{
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int num = (int)_lifeExpression.EvalArg(tagOwner, playPtn, field, situation);
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int num2 = target.Life - totalDamage;
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totalDamage = num2 - num;
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if (num <= 0)
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{
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return true;
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}
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}
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return false;
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}
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public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List<AIVirtualCard> targetList, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, List<AIBarrierPseudoSimulationInfo> simBarrierList, int[] realDamageList)
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{
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if (!_isSetLife)
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{
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return false;
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}
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if (targetList == null || targetList.Count <= 0)
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{
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return false;
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}
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for (int i = 0; i < simBarrierList.Count; i++)
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{
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AIBarrierPseudoSimulationInfo aIBarrierPseudoSimulationInfo = simBarrierList[i];
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AIVirtualCard owner = aIBarrierPseudoSimulationInfo.Owner;
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int totalDamage = realDamageList[i];
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if (CanKillTarget(tagOwner, owner, field, situation, playPtn, aIBarrierPseudoSimulationInfo, ref totalDamage))
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{
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return true;
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}
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}
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return false;
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}
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protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
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{
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return field.CardListSet.BothInplayCards;
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}
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public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
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{
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return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.Filters, playPtn, situation, isAttackEffective: true, isBlockDead);
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
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}
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}
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