Deletes the scripted opponent and every entry point that created a BattleType.Scripted session (the ?scripted=1 query opt-in, the SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case, the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout fallback are untouched. ResolveAsync drops its scriptedOptIn parameter. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
59 lines
2.6 KiB
C#
59 lines
2.6 KiB
C#
using Microsoft.Extensions.Logging.Abstractions;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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using SVSim.BattleNode.Sessions;
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using SVSim.BattleNode.Sessions.Participants;
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using SVSim.UnitTests.BattleNode.Infrastructure;
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namespace SVSim.UnitTests.BattleNode.Sessions;
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/// <summary>
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/// Audit Md11 — confirms <see cref="BattleSession.RunAsync"/> drops the per-RealParticipant
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/// <see cref="SVSim.BattleNode.Reliability.OutboundSequencer"/> archive when the session
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/// terminates. The NoOp bot has no outbound archive of its own, so the test uses a Bot
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/// session (one Real, one NoOpBot) and asserts only the Real side's archive is cleared.
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/// </summary>
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[TestFixture]
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public class BattleSessionTerminateCascadeTests
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{
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[Test, Timeout(10_000)]
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public async Task RunAsync_clears_real_participant_archive_on_terminate()
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{
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var ws = new TestWebSocket();
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var real = new RealParticipant(
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ws, viewerId: 1, MakeFakeContext(), NullLogger<RealParticipant>.Instance);
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var bot = new NoOpBotParticipant();
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// Pre-load the archive so we can prove it was cleared (not just empty).
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real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched));
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real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart));
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Assume.That(real.Outbound.Archive.Count, Is.EqualTo(2), "Precondition: archive populated.");
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var session = new BattleSession(
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battleId: "test-bid", type: BattleType.Bot,
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a: real, b: bot, log: NullLogger<BattleSession>.Instance);
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// Drive RunAsync to completion: closing the incoming side causes
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// RealParticipant's read loop to return Close → RunAsync exits → terminate
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// cascade fires.
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var runTask = session.RunAsync(CancellationToken.None);
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ws.CompleteIncoming();
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await runTask;
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Assert.That(real.Outbound.Archive, Is.Empty,
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"RealParticipant's outbound archive must be cleared by the terminate cascade.");
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}
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private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
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new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
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PubSeq: null, PlaySeq: null, Body: new RawBody(new Dictionary<string, object?>()));
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private static MatchContext MakeFakeContext() => new(
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SelfDeckCardIds: Array.Empty<long>(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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CountryCode: "JP", UserName: "Test", SleeveId: "0",
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EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11);
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}
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