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4b38a9d3e0bf440d112e11d0672e377fba3563e1
SVSimServer/SVSim.UnitTests/BattleNode/Sessions
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gamer147 ba18790156 refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
Pure rename. These hold the shared server-authored frame builders used by every
battle mode's handshake/mulligan dispatch — the 'Scripted' name was a historical
accident that hid the PvP/Bot crossover. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:36:32 -04:00
..
Participants
refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
2026-06-03 20:36:32 -04:00
BattleSessionDispatchTests.cs
refactor(battle-node): rename ScriptedLifecycle->ServerBattleFrames, ScriptedProfiles->BattleFrameDefaults
2026-06-03 20:36:32 -04:00
BattleSessionStateTests.cs
feat(battle-node): per-side idx->cardId map on BattleSessionState
2026-06-03 17:53:32 -04:00
BattleSessionTerminateCascadeTests.cs
refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring
2026-06-03 20:15:48 -04:00
InMemoryBattleSessionStoreTests.cs
refactor(battle-node): drop dead MatchingResolver options param; fix stray BOM
2026-06-03 20:23:57 -04:00
KnownListBuilderTests.cs
refactor(battle-node): address final-review minor notes (comments + test backfill)
2026-06-03 18:26:07 -04:00
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