Files
SVSimServer/SVSim.Database/Models/LeaderSkinShopSeriesRewardEntry.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

20 lines
677 B
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
/// <summary>
/// One set-completion bonus item attached to a leader-skin series. Owned by
/// <see cref="LeaderSkinShopSeriesEntry"/>. Granted by /leader_skin/buy_set_item once the
/// viewer owns every skin in the series. Wire shape: entries inside
/// <c>rewards.items[]</c> on the per-series block of /leader_skin/products.
/// </summary>
[Owned]
public class LeaderSkinShopSeriesRewardEntry
{
public int OrderIndex { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}