Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAttachOperateMgrBattleEventCache.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

25 lines
814 B
C#

using System;
using System.Collections.Generic;
using Wizard.Battle.View.Vfx;
namespace Wizard;
public class AIAttachOperateMgrBattleEventCache
{
public Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnSetCardSuccessEvent;
public Func<BattleCardBase, VfxBase> OnSetCardExecutedEvent;
public Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnEvolveSuccessEvent;
public Func<BattleCardBase, VfxBase> OnEvolveCompleteEvent;
public Func<BattleCardBase, BattleCardBase, SkillProcessor, VfxBase> OnBeforeAttackEvent;
public Func<BattleCardBase, BattleCardBase, bool, VfxBase> OnAttackExecutedEvent;
public Action<BattleCardBase, IEnumerable<BattleCardBase>> OnBeforeFusionEvent;
public Func<BattleCardBase, VfxBase> OnAfterFusionEvent;
}