Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/RankMatchAISettingDataSet.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

28 lines
612 B
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class RankMatchAISettingDataSet
{
private List<RankMatchAISettingData> _dataTable;
public RankMatchAISettingDataSet()
{
_dataTable = new List<RankMatchAISettingData>();
}
public void AddData(RankMatchAISettingData data)
{
if (!_dataTable.Any((RankMatchAISettingData d) => d.EnemyAiId == data.EnemyAiId))
{
_dataTable.Add(data);
}
}
public RankMatchAISettingData GetSettingData(int enemyAiId)
{
return _dataTable.First((RankMatchAISettingData d) => d.EnemyAiId == enemyAiId);
}
}