Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CardCraftPanel.cs

102 lines
2.9 KiB
C#

using System;
using UnityEngine;
namespace Wizard;
public class CardCraftPanel : MonoBehaviour
{
[SerializeField]
private UILabel _redetherNumLabel;
[SerializeField]
private UILabel _useRedetherLabel;
[SerializeField]
private UILabel _getRedetherLabel;
[SerializeField]
private UIButton _createButton;
[SerializeField]
private UIButton _destructButton;
[SerializeField]
private UILabel _cantCreateDestructLabel;
[SerializeField]
private UILabel _cantCreateLabel;
[SerializeField]
private UILabel _cantDestructLabel;
public void UpdateCraftPanel(CardParameter inCardParam, bool isUpdateHaveRedether = true)
{
SystemText systemText = Data.SystemText;
if (isUpdateHaveRedether)
{
_redetherNumLabel.text = PlayerStaticData.UserRedEtherCount.ToString();
}
DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
bool flag = dataMgr.FavoriteCardList.Contains(inCardParam.CardId);
bool flag2 = dataMgr.GetPossessionCardNum(inCardParam.CardId, isIncludingSpotCard: false) == 0 && dataMgr.SpotCardData.ExistsSpotCard(inCardParam.CardId);
bool flag3 = inCardParam.UseRedEther > 0;
bool flag4 = inCardParam.GetRedEther > 0 && !flag && !flag2;
if (inCardParam.IsPreReleaseCard)
{
flag4 = false;
flag3 = false;
}
_createButton.gameObject.SetActive(flag3);
_cantCreateLabel.gameObject.SetActive(!flag3 && !inCardParam.IsNotCraftDestruct);
_destructButton.gameObject.SetActive(flag4);
_cantDestructLabel.gameObject.SetActive(!flag4 && !inCardParam.IsNotCraftDestruct);
_cantCreateDestructLabel.gameObject.SetActive(inCardParam.IsNotCraftDestruct);
if (inCardParam.IsNotCraftDestruct)
{
string text = string.Empty;
if (inCardParam.IsBasicCard)
{
text = systemText.Get("Card_0076");
}
else if (inCardParam.IsPrizeCard)
{
text = systemText.Get("Card_0194");
}
else if (inCardParam.IsPreReleaseCard)
{
text = systemText.Get("Card_0234");
}
_cantCreateDestructLabel.text = text;
return;
}
int possessionCardNum = 0; // Pre-Phase-5b: headless has no user inventory
if (flag3)
{
_useRedetherLabel.text = inCardParam.UseRedEther.ToString();
bool flag5 = (possessionCardNum < 3 || flag2) && PlayerStaticData.UserRedEtherCount >= inCardParam.UseRedEther;
UIManager.SetObjectToGrey(_createButton.gameObject, !flag5);
}
else if (inCardParam.IsFoil)
{
_cantCreateLabel.text = systemText.Get("Card_0075");
}
else
{
_cantCreateLabel.text = systemText.Get("Card_0183");
}
if (flag4)
{
_getRedetherLabel.text = inCardParam.GetRedEther.ToString();
UIManager.SetObjectToGrey(_destructButton.gameObject, possessionCardNum <= 0);
}
else if (flag)
{
_cantDestructLabel.text = systemText.Get("Card_0148");
}
else if (flag2)
{
_cantDestructLabel.text = systemText.Get("Card_0231");
}
}
}