Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/BattleCardView_AttackTargetSelectInfo.g.cs
gamer147 70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00

27 lines
939 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
using System;
using System.Collections.Generic;
using System.Linq;
using CriWare;
using Cute;
using UnityEngine;
using Wizard.Battle.Resource;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View
{
public partial class BattleCardView
{
public partial class AttackTargetSelectInfo
{
public readonly Queue<AttackSelectControl.AttackPair> _attackPairsCardIsInvolvedIn;
public bool _isBeingSelectedInAttack;
private int _uneffectedByAttackTargettingCount;
public AttackSelectControl.AttackPair CurrentAttackPairCardIsInvolvedIn { get; set; }
public bool IsCardInvolvedInAttack { get; set; }
public bool IsUneffectedByAttackTargetting { get; set; }
public AttackTargetSelectInfo() { }
public virtual Action DisableAttackTargettingMovement() => default!;
}
}
}