Files
SVSimServer/SVSim.EmulatedEntrypoint/Services/GachaPointService.cs

222 lines
9.6 KiB
C#

using System.Globalization;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos;
namespace SVSim.EmulatedEntrypoint.Services;
public sealed class GachaPointService : IGachaPointService
{
private readonly SVSimDbContext _db;
private readonly ICardPoolProvider _pools;
private readonly RewardGrantService _grants;
public GachaPointService(SVSimDbContext db, ICardPoolProvider pools, RewardGrantService grants)
{
_db = db;
_pools = pools;
_grants = grants;
}
public async Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId)
{
var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
if (pack?.GachaPointConfig is null) return Array.Empty<GachaPointRewardDto>();
var pool = _pools.GetPool(pack);
// EF Core 8 has no ToHashSetAsync on IQueryable — materialize via ToListAsync then hash.
var receivedCardIds = (await _db.Viewers
.Where(v => v.Id == viewerId)
.SelectMany(v => v.GachaPointReceived)
.Where(r => r.PackId == packId)
.Select(r => r.CardId)
.ToListAsync()).ToHashSet();
var legendaryCardIds = pool
.Where(c => c.Rarity == Rarity.Legendary && !c.IsFoil)
.Select(c => c.Id)
.ToHashSet();
// Re-query legendaries with Class loaded — pool provider doesn't include navs,
// so card.Class is null on every pool entry and class_id would collapse to "0".
var legendariesWithClass = await _db.Cards
.Where(c => legendaryCardIds.Contains(c.Id))
.Include(c => c.Class)
.ToListAsync();
// Pull both cosmetic types in one trip. Group by card_id for O(1) lookup below.
var cosmeticsByCard = await _db.CardCosmeticRewards
.Where(r => legendaryCardIds.Contains(r.CardId)
&& (r.Type == CosmeticType.Emblem || r.Type == CosmeticType.Skin))
.ToListAsync();
var cosmeticLookup = cosmeticsByCard
.GroupBy(r => r.CardId)
.ToDictionary(g => g.Key, g => g.ToList());
var standard = new List<GachaPointRewardDto>();
var leader = new List<GachaPointRewardDto>();
foreach (var card in legendariesWithClass
// Neutral cards have Class=null; client wire-encodes them as class_id="0".
.OrderBy(c => c.Class?.Id ?? 0).ThenBy(c => c.Id))
{
cosmeticLookup.TryGetValue(card.Id, out var cosmetics);
var emblems = cosmetics?.Where(c => c.Type == CosmeticType.Emblem).ToList()
?? new List<CardCosmeticReward>();
var skin = cosmetics?.FirstOrDefault(c => c.Type == CosmeticType.Skin);
var classId = (card.Class?.Id ?? 0).ToString(CultureInfo.InvariantCulture);
var isReceived = receivedCardIds.Contains(card.Id);
if (IsLeaderCard(skin))
{
// Leader card — 2 or 3 entries: Sleeve/Card-cosmetic (type 6) with detail=card_id,
// Skin (type 10) with detail=leader_skin_id, and an Emblem (type 7) per emblem row.
// Most leader cards in captured packs have exactly 1 emblem, but we emit per-emblem
// for consistency with the standard-legendary branch.
var rewardList = new List<GachaPointRewardDetailEntry>
{
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Sleeve, RewardDetailId = card.Id, RewardNumber = 1,
},
new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Skin,
RewardDetailId = skin!.CosmeticId, RewardNumber = 1,
},
};
foreach (var emblem in emblems)
{
rewardList.Add(new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Emblem,
RewardDetailId = emblem.CosmeticId, RewardNumber = 1,
});
}
leader.Add(new GachaPointRewardDto
{
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
RewardList = rewardList,
});
}
else
{
// Standard legendary — one reward_list entry per emblem cosmetic (possibly zero
// entries for packs whose emblem mappings weren't in the capture sweep, e.g. pack
// 10001 Classic). The card is still grantable; the exchange's cosmetic cascade
// delivers whatever rows actually exist in CardCosmeticRewards.
var dto = new GachaPointRewardDto
{
ClassId = classId, CardId = card.Id, IsReceived = isReceived,
};
foreach (var emblem in emblems)
{
dto.RewardList.Add(new GachaPointRewardDetailEntry
{
RewardType = (int)UserGoodsType.Emblem,
RewardDetailId = emblem.CosmeticId,
RewardNumber = 1,
});
}
standard.Add(dto);
}
}
// Standard first, then leader — matches the prod capture order for pack 10008.
standard.AddRange(leader);
return standard;
}
/// <summary>
/// Leader cards are identified purely by the data shape: a (non-foil legendary) card with
/// a <see cref="CosmeticType.Skin"/> cosmetic-reward row is a leader card. There is no
/// is_leader flag, no card-id pattern, no other signal — the presence of the Skin row is
/// the entire heuristic. Callers must have already filtered to Rarity.Legendary &amp;&amp;
/// !IsFoil before invoking this.
/// </summary>
private static bool IsLeaderCard(CardCosmeticReward? skin) => skin is not null;
public void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber)
{
if (pack.GachaPointConfig is null) return;
if (packNumber <= 0) return;
// Per-child override wins when set (>0); fall back to the pack's default.
int perPack = child.OverrideIncreaseGachaPoint > 0
? child.OverrideIncreaseGachaPoint
: pack.GachaPointConfig.IncreaseGachaPoint;
if (perPack <= 0) return;
int delta = perPack * packNumber;
var existing = viewer.GachaPointBalances.FirstOrDefault(b => b.PackId == pack.Id);
if (existing is null)
{
viewer.GachaPointBalances.Add(new ViewerGachaPointBalance
{
PackId = pack.Id, Points = delta,
});
}
else
{
existing.Points += delta;
}
}
public async Task<ExchangeOutcome> TryExchangeAsync(Viewer viewer, int packId, long cardId)
{
var pack = await _db.Packs.FirstOrDefaultAsync(p => p.Id == packId);
if (pack?.GachaPointConfig is null)
return ExchangeOutcome.Fail("pack_not_exchangeable");
int threshold = pack.GachaPointConfig.ExchangeablePoint;
var balance = viewer.GachaPointBalances.FirstOrDefault(b => b.PackId == packId);
if (balance is null || balance.Points < threshold)
return ExchangeOutcome.Fail("insufficient_gacha_points");
// Validate the card is in the catalog by re-running GetRewardsAsync. This re-uses the
// same eligibility rules (in-pool + Legendary + has Emblem cosmetic) without
// duplicating them — and naturally excludes ticket-only packs whose pool we already
// hide from /pack/info.
var catalog = await GetRewardsAsync(packId, viewer.Id);
var entry = catalog.FirstOrDefault(e => e.CardId == cardId);
if (entry is null)
return ExchangeOutcome.Fail("card_not_exchangeable");
if (viewer.GachaPointReceived.Any(r => r.PackId == packId && r.CardId == cardId))
return ExchangeOutcome.Fail("already_received");
// Debit balance + mark received. (`balance` is non-null past the earlier guard.)
balance.Points -= threshold;
viewer.GachaPointReceived.Add(new ViewerGachaPointReceived
{
PackId = packId, CardId = cardId, ReceivedAt = DateTime.UtcNow,
});
// Grant the card itself through RewardGrantService — its CardCosmeticReward cascade
// covers the Emblem (standard legendary) or Skin+Emblem (leader) the catalog
// advertised. The catalog's reward_list is a wire-shape *display* (what the player
// sees on /pack/get_gacha_point_rewards) — the actual grant uses the canonical
// primitive per feedback_reward_grant_service. For leader-card exchanges the catalog
// also advertises a synthetic Sleeve(=card_id) entry, but that's not in
// CardCosmeticRewards; if a capture ever shows leader exchanges granting a sleeve
// row, add that here. Today no leader exchange has been captured.
var granted = await _grants.ApplyAsync(viewer, UserGoodsType.Card, cardId, 1);
var rewardList = new List<RewardListEntry>();
foreach (var g in granted)
{
rewardList.Add(new RewardListEntry
{
RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum,
});
}
return ExchangeOutcome.Ok(rewardList);
}
}