73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
using Microsoft.EntityFrameworkCore;
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namespace SVSim.Database.Repositories.Guild;
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public sealed class GuildRepository : IGuildRepository
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{
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private readonly SVSimDbContext _db;
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public GuildRepository(SVSimDbContext db) { _db = db; }
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public Task<Entities.Guild.Guild?> GetByIdAsync(int guildId, CancellationToken ct = default)
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=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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public Task<Entities.Guild.Guild?> GetActiveByIdAsync(int guildId, CancellationToken ct = default)
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=> _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId && g.BreakupAt == null, ct);
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public Task<Entities.Guild.Guild?> GetWithMembersAsync(int guildId, CancellationToken ct = default)
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=> _db.Guilds
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.Include(g => g.Members)
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.AsSplitQuery()
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.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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public Task<bool> NameExistsAsync(string name, CancellationToken ct = default)
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=> _db.Guilds.AnyAsync(g => g.Name == name && g.BreakupAt == null, ct);
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public async Task<Entities.Guild.Guild> AddAsync(Entities.Guild.Guild g, CancellationToken ct = default)
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{
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_db.Guilds.Add(g);
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await _db.SaveChangesAsync(ct);
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return g;
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}
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public async Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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guild.BreakupAt = brokenUpAt;
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await _db.SaveChangesAsync(ct);
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}
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public async Task<IReadOnlyList<Entities.Guild.Guild>> SearchAsync(
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string name, int activity, int joinCondition, int memberBucket,
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int maxMemberCap, int resultCap, CancellationToken ct = default)
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{
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IQueryable<Entities.Guild.Guild> q = _db.Guilds.Where(g => g.BreakupAt == null);
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if (!string.IsNullOrEmpty(name))
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q = q.Where(g => g.Name.Contains(name));
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if (activity != 0)
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q = q.Where(g => (int)g.Activity == activity);
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if (joinCondition != 0)
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q = q.Where(g => (int)g.JoinCondition == joinCondition);
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if (memberBucket != 0)
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{
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q = memberBucket switch
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{
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1 => q.Where(g => _db.GuildMembers.Count(m => m.GuildId == g.GuildId) >= 1
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&& _db.GuildMembers.Count(m => m.GuildId == g.GuildId) <= 10),
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2 => q.Where(g => _db.GuildMembers.Count(m => m.GuildId == g.GuildId) >= 11
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&& _db.GuildMembers.Count(m => m.GuildId == g.GuildId) <= 25),
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3 => q.Where(g => _db.GuildMembers.Count(m => m.GuildId == g.GuildId) >= 26
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&& _db.GuildMembers.Count(m => m.GuildId == g.GuildId) <= maxMemberCap),
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_ => q,
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};
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}
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return await q.Take(resultCap).ToListAsync(ct);
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}
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}
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