using Microsoft.EntityFrameworkCore; namespace SVSim.Database.Repositories.Guild; public sealed class GuildRepository : IGuildRepository { private readonly SVSimDbContext _db; public GuildRepository(SVSimDbContext db) { _db = db; } public Task GetByIdAsync(int guildId, CancellationToken ct = default) => _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct); public Task GetActiveByIdAsync(int guildId, CancellationToken ct = default) => _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId && g.BreakupAt == null, ct); public Task GetWithMembersAsync(int guildId, CancellationToken ct = default) => _db.Guilds .Include(g => g.Members) .AsSplitQuery() .FirstOrDefaultAsync(g => g.GuildId == guildId, ct); public Task NameExistsAsync(string name, CancellationToken ct = default) => _db.Guilds.AnyAsync(g => g.Name == name && g.BreakupAt == null, ct); public async Task AddAsync(Entities.Guild.Guild g, CancellationToken ct = default) { _db.Guilds.Add(g); await _db.SaveChangesAsync(ct); return g; } public async Task MarkBrokenUpAsync(int guildId, DateTime brokenUpAt, CancellationToken ct = default) { var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct); if (guild is null) return; guild.BreakupAt = brokenUpAt; await _db.SaveChangesAsync(ct); } public async Task> SearchAsync( string name, int activity, int joinCondition, int memberBucket, int maxMemberCap, int resultCap, CancellationToken ct = default) { IQueryable q = _db.Guilds.Where(g => g.BreakupAt == null); if (!string.IsNullOrEmpty(name)) q = q.Where(g => g.Name.Contains(name)); if (activity != 0) q = q.Where(g => (int)g.Activity == activity); if (joinCondition != 0) q = q.Where(g => (int)g.JoinCondition == joinCondition); if (memberBucket != 0) { q = memberBucket switch { 1 => q.Where(g => _db.GuildMembers.Count(m => m.GuildId == g.GuildId) >= 1 && _db.GuildMembers.Count(m => m.GuildId == g.GuildId) <= 10), 2 => q.Where(g => _db.GuildMembers.Count(m => m.GuildId == g.GuildId) >= 11 && _db.GuildMembers.Count(m => m.GuildId == g.GuildId) <= 25), 3 => q.Where(g => _db.GuildMembers.Count(m => m.GuildId == g.GuildId) >= 26 && _db.GuildMembers.Count(m => m.GuildId == g.GuildId) <= maxMemberCap), _ => q, }; } return await q.Take(resultCap).ToListAsync(ct); } }