Files
SVSimServer/SVSim.UnitTests/BattleNode/Sessions/InMemoryBattleSessionStoreTests.cs
gamer147 564b1d678f fix(battle-node): collision-safe battle-id registration + viewer eviction
RegisterPending → TryRegisterPending (TryAdd instead of indexer) so
battle-id collisions return false instead of silently evicting a live
battle. MatchingBridge retries with fresh IDs on collision (max 5).

Before registering, EvictStaleForViewer removes any stale pending
battle the viewer left behind, enforcing the one-pending-per-viewer
invariant that was previously comment-asserted.

Store tests switched to per-test local stores to fix a race under
the assembly-wide ParallelScope.All.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-06-04 22:13:20 -04:00

53 lines
2.0 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
namespace SVSim.UnitTests.BattleNode.Sessions;
[TestFixture]
public class InMemoryBattleSessionStoreTests
{
[Test]
public void TryRegisterThenGet_ReturnsRegisteredBattle()
{
var store = new InMemoryBattleSessionStore();
var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
Assert.That(store.TryRegisterPending(battle), Is.True);
Assert.That(store.TryGetPending("bid-1"), Is.EqualTo(battle));
}
[Test]
public void Get_UnknownBattleId_ReturnsNull()
{
var store = new InMemoryBattleSessionStore();
Assert.That(store.TryGetPending("nope"), Is.Null);
}
[Test]
public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
{
var store = new InMemoryBattleSessionStore();
store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
Assert.That(store.RemovePending("bid"), Is.True);
Assert.That(store.RemovePending("bid"), Is.False);
}
[Test]
public void TryRegister_DuplicateBattleId_ReturnsFalseAndPreservesOriginal()
{
var store = new InMemoryBattleSessionStore();
store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
var second = store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
Assert.That(second, Is.False);
Assert.That(store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(1));
}
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
}