Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPlayptnBaseStatsRateUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

34 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIPlayptnBaseStatsRateUtility
{
public static void Execute(List<AIVirtualCard> srcCards, List<AIVirtualCard> targetCards, List<int> playPtn)
{
for (int i = 0; i < srcCards.Count; i++)
{
AIVirtualCard aIVirtualCard = srcCards[i];
if (!aIVirtualCard.TagCollectionContainer.HasTag(AIPlayTagType.PlayptnBaseStatsRate))
{
continue;
}
List<PlayptnBaseStatsRateInfo> executeInfo = aIVirtualCard.TagCollectionContainer.PlayptnBaseStatsRateTags.GetExecuteInfo(aIVirtualCard, aIVirtualCard.SelfField, playPtn, targetCards);
if (executeInfo == null || executeInfo.Count <= 0)
{
continue;
}
for (int j = 0; j < executeInfo.Count; j++)
{
PlayptnBaseStatsRateInfo playptnBaseStatsRateInfo = executeInfo[j];
for (int k = 0; k < playptnBaseStatsRateInfo.Targets.Count; k++)
{
AIVirtualCard aIVirtualCard2 = playptnBaseStatsRateInfo.Targets[k];
aIVirtualCard2.MultiplyAttack(playptnBaseStatsRateInfo.Rate);
aIVirtualCard2.MultiplyLife(playptnBaseStatsRateInfo.Rate);
}
}
}
}
}