Files
SVSimServer/SVSim.BattleEngine/Engine/CardMake.cs

111 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard;
public class CardMake : MonoBehaviour
{
private IDictionary<string, string> DestructDict;
private IDictionary<string, string> _craftDict;
public Action OnCardSell;
public Action<int> OnCardSellId;
public Action OnCardBuy;
public Action OnClose;
private Action _onFinishCardDestruct;
private void DestructCard()
{
// Pre-Phase-5b: fired CardDestructTask via NetworkManager. Headless has no wire
// task service; short-circuit straight to the success callback so the UI event
// chain (OnRequestFinishDestruct → TriggerUpdateUserDeck → OnClose) still fires.
OnRequestFinishDestruct(default(NetworkTask.ResultCode));
}
private void OnRequestFinishDestruct(NetworkTask.ResultCode error)
{
TriggerUpdateUserDeck();
if (_onFinishCardDestruct != null)
{
_onFinishCardDestruct();
}
}
private void TriggerUpdateUserDeck()
{
List<string> list = new List<string>(DestructDict.Keys);
for (int i = 0; i < list.Count; i++)
{
int obj = int.Parse(list[i]);
if (OnCardSellId != null)
{
OnCardSellId(obj);
}
}
if (OnCardSell != null)
{
OnCardSell();
}
if (OnClose != null)
{
OnClose();
}
list = null;
}
private void CraftCard()
{
// Pre-Phase-5b: fired CardCreateTask via NetworkManager. See DestructCard.
OnRequestFinishCraft(default(NetworkTask.ResultCode));
}
private void OnRequestFinishCraft(NetworkTask.ResultCode error)
{
if (OnCardBuy != null)
{
OnCardBuy();
}
if (OnClose != null)
{
OnClose();
}
}
public void StartCraftAll(IDictionary<int, int> craftDict)
{
if (_craftDict == null)
{
_craftDict = new Dictionary<string, string>();
}
else
{
_craftDict.Clear();
}
foreach (KeyValuePair<int, int> item in craftDict)
{
if (item.Value > 0)
{
string value = CreateRequestParam(item.Key, item.Value);
_craftDict.Add(item.Key.ToString(), value);
}
}
if (_craftDict.Count > 0)
{
CraftCard();
}
}
private string CreateRequestParam(int cardId, int num)
{
int possessionCardNum = 0; // Pre-Phase-5b: headless has no user inventory
return $"{num},{possessionCardNum}";
}
}