111 lines
2.3 KiB
C#
111 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class CardMake : MonoBehaviour
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{
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private IDictionary<string, string> DestructDict;
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private IDictionary<string, string> _craftDict;
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public Action OnCardSell;
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public Action<int> OnCardSellId;
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public Action OnCardBuy;
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public Action OnClose;
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private Action _onFinishCardDestruct;
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private void DestructCard()
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{
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// Pre-Phase-5b: fired CardDestructTask via NetworkManager. Headless has no wire
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// task service; short-circuit straight to the success callback so the UI event
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// chain (OnRequestFinishDestruct → TriggerUpdateUserDeck → OnClose) still fires.
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OnRequestFinishDestruct(default(NetworkTask.ResultCode));
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}
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private void OnRequestFinishDestruct(NetworkTask.ResultCode error)
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{
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TriggerUpdateUserDeck();
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if (_onFinishCardDestruct != null)
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{
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_onFinishCardDestruct();
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}
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}
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private void TriggerUpdateUserDeck()
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{
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List<string> list = new List<string>(DestructDict.Keys);
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for (int i = 0; i < list.Count; i++)
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{
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int obj = int.Parse(list[i]);
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if (OnCardSellId != null)
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{
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OnCardSellId(obj);
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}
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}
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if (OnCardSell != null)
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{
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OnCardSell();
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}
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if (OnClose != null)
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{
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OnClose();
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}
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list = null;
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}
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private void CraftCard()
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{
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// Pre-Phase-5b: fired CardCreateTask via NetworkManager. See DestructCard.
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OnRequestFinishCraft(default(NetworkTask.ResultCode));
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}
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private void OnRequestFinishCraft(NetworkTask.ResultCode error)
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{
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if (OnCardBuy != null)
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{
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OnCardBuy();
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}
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if (OnClose != null)
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{
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OnClose();
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}
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}
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public void StartCraftAll(IDictionary<int, int> craftDict)
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{
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if (_craftDict == null)
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{
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_craftDict = new Dictionary<string, string>();
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}
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else
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{
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_craftDict.Clear();
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}
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foreach (KeyValuePair<int, int> item in craftDict)
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{
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if (item.Value > 0)
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{
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string value = CreateRequestParam(item.Key, item.Value);
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_craftDict.Add(item.Key.ToString(), value);
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}
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}
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if (_craftDict.Count > 0)
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{
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CraftCard();
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}
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}
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private string CreateRequestParam(int cardId, int num)
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{
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int possessionCardNum = 0; // Pre-Phase-5b: headless has no user inventory
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return $"{num},{possessionCardNum}";
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}
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}
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