39 lines
865 B
C#
39 lines
865 B
C#
using UnityEngine;
|
|
|
|
namespace Wizard;
|
|
|
|
public class GuildUserDataDialog : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private UITexture _textureEmblem;
|
|
|
|
[SerializeField]
|
|
private UITexture _textureCountry;
|
|
|
|
[SerializeField]
|
|
private UITexture _textureRank;
|
|
|
|
[SerializeField]
|
|
private UITexture _textureDegree;
|
|
|
|
[SerializeField]
|
|
private UILabel _labelName;
|
|
|
|
[SerializeField]
|
|
private UILabel _labelDiscription;
|
|
|
|
public void SetUserData(UserInfoBase userInfo)
|
|
{
|
|
_textureEmblem.mainTexture = userInfo.GetUserEmblemTexture();
|
|
_textureRank.mainTexture = userInfo.GetUserRankTexture();
|
|
userInfo.InitializeDegreeTexture(_textureDegree);
|
|
_textureCountry.mainTexture = userInfo.GetUserCountryTexture();
|
|
_labelName.text = userInfo.Name;
|
|
}
|
|
|
|
public void SetDiscriptionLabel(string text)
|
|
{
|
|
_labelDiscription.text = text;
|
|
}
|
|
}
|