Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CrossoverReceiveRankRewardTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

47 lines
1.1 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class CrossoverReceiveRankRewardTask : BaseTask
{
private class QuestRewardReceiveTaskParam : BaseParam
{
public int reward_id;
}
public List<ReceivedReward> ReceivedRewardList { get; private set; }
public CrossoverReceiveRankRewardTask()
{
base.type = ApiType.Type.CrossoverReceiveRankReward;
}
public void SetParameter(int rewardId)
{
QuestRewardReceiveTaskParam questRewardReceiveTaskParam = new QuestRewardReceiveTaskParam
{
reward_id = rewardId
};
base.Params = questRewardReceiveTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
ReceivedRewardList = new List<ReceivedReward>();
JsonData jsonData2 = jsonData["total_receive_count_list"];
for (int i = 0; i < jsonData2.Count; i++)
{
ReceivedRewardList.Add(new ReceivedReward(jsonData2[i]));
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(jsonData["reward_list"]);
return num;
}
}