Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
36 lines
814 B
C#
36 lines
814 B
C#
using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class CardDestructTask : BaseTask
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{
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public class CardDestructTaskParam : BaseParam
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{
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public string card_id_number_array;
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}
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public CardDestructTask()
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{
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base.type = ApiType.Type.CardDestruct;
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}
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public void SetParameter(IDictionary<string, string> card_id_number_dict)
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{
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CardDestructTaskParam cardDestructTaskParam = new CardDestructTaskParam();
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cardDestructTaskParam.card_id_number_array = JsonMapper.ToJson(card_id_number_dict);
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base.Params = cardDestructTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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