Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.DeckSelect.FirstDisplayPageIndexGetter/FirstDisplayPageIndexGetterBase.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

23 lines
808 B
C#

using System.Collections.Generic;
using System.Linq;
namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter;
public abstract class FirstDisplayPageIndexGetterBase : IFirstDisplayPageIndexGetter
{
public int Get(List<DeckSelectUI.PageData> pageList, Format viewFormat, DeckData primaryDisplayDeck, bool canUseNonPossessionCard)
{
if (primaryDisplayDeck != null)
{
int num = pageList.FindIndex((DeckSelectUI.PageData page) => page.DeckViewList.FirstOrDefault((DeckUI.DeckViewData deck) => deck.Deck == primaryDisplayDeck) != null);
if (num >= 0)
{
return num;
}
}
return DerivedGet(pageList, viewFormat, canUseNonPossessionCard);
}
protected abstract int DerivedGet(List<DeckSelectUI.PageData> pageList, Format viewFormat, bool canUseNonPossessionCard);
}