3a52115551e31f7bcf2e26adbe90e0044a0c405c
When missions/achievements shrink between re-imports, Pass B and Pass C now compute the set of (EventKey, Period) counter keys from OLD rows (before Clear()) and delete any that are not referenced by the new payload. Prevents stale counters accumulating across import cycles. TDD: two new failing tests written first (RED), then the fix (GREEN). All 1383 tests pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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