Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.
Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.
Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
Validates series_product mismatch, currency, already-purchased.
Currency debited with post-state-total reward_list entry; cosmetic
grants dispatched through RewardGrantService.ApplyAsync (covers
sleeve + emblem bundled grants per product).
476 tests pass (was 466; +10 sleeve tests).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
18 lines
634 B
C#
18 lines
634 B
C#
using Microsoft.EntityFrameworkCore;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One per-buy reward attached to a sleeve product. Owned by <see cref="SleeveShopProductEntry"/>.
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/// Wire shape: one entry of the product-level `rewards` array in /sleeve/info. Order is
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/// preserved by <see cref="OrderIndex"/> since the wire shape is an ordered array, not a dict.
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/// </summary>
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[Owned]
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public class SleeveShopProductRewardEntry
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{
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public int OrderIndex { get; set; }
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public int RewardType { get; set; } // Wizard.UserGoods.Type
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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}
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