Files
SVSimServer/SVSim.Database/Models/SleeveShopProductRewardEntry.cs
gamer147 f237851e42 feat(sleeve): shop catalog + /sleeve/{info,buy} endpoints
Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.

Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.

Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
  ({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
  is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
  Validates series_product mismatch, currency, already-purchased.
  Currency debited with post-state-total reward_list entry; cosmetic
  grants dispatched through RewardGrantService.ApplyAsync (covers
  sleeve + emblem bundled grants per product).

476 tests pass (was 466; +10 sleeve tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:09:45 -04:00

18 lines
634 B
C#

using Microsoft.EntityFrameworkCore;
namespace SVSim.Database.Models;
/// <summary>
/// One per-buy reward attached to a sleeve product. Owned by <see cref="SleeveShopProductEntry"/>.
/// Wire shape: one entry of the product-level `rewards` array in /sleeve/info. Order is
/// preserved by <see cref="OrderIndex"/> since the wire shape is an ordered array, not a dict.
/// </summary>
[Owned]
public class SleeveShopProductRewardEntry
{
public int OrderIndex { get; set; }
public int RewardType { get; set; } // Wizard.UserGoods.Type
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
}