using Microsoft.EntityFrameworkCore; namespace SVSim.Database.Models; /// /// One per-buy reward attached to a sleeve product. Owned by . /// Wire shape: one entry of the product-level `rewards` array in /sleeve/info. Order is /// preserved by since the wire shape is an ordered array, not a dict. /// [Owned] public class SleeveShopProductRewardEntry { public int OrderIndex { get; set; } public int RewardType { get; set; } // Wizard.UserGoods.Type public long RewardDetailId { get; set; } public int RewardNumber { get; set; } }