Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/LeaderSkinUpdateTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

64 lines
1.7 KiB
C#

using LitJson;
namespace Wizard;
public class LeaderSkinUpdateTask : BaseTask
{
public class LeaderSkinUpdateTaskParam : BaseParam
{
public int class_id;
public int leader_skin_id;
public bool is_random_leader_skin;
public int[] leader_skin_id_list;
}
private LeaderSkinUpdateTaskParam _param;
public LeaderSkinUpdateTask()
{
base.type = ApiType.Type.LeaderSkinUpdate;
_param = null;
}
public void SetParameter(int class_id, int leader_skin_id)
{
_param = new LeaderSkinUpdateTaskParam();
_param.class_id = class_id;
_param.leader_skin_id = leader_skin_id;
_param.is_random_leader_skin = false;
base.Params = _param;
}
public void SetRandomParameter(int class_id, int[] leader_skin_id_list)
{
_param = new LeaderSkinUpdateTaskParam();
_param.class_id = class_id;
_param.leader_skin_id_list = leader_skin_id_list;
_param.is_random_leader_skin = true;
base.Params = _param;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
ClassCharaPrm classPrm = dataMgr.GetClassPrm(_param.class_id);
JsonData jsonData = base.ResponseData["data"];
bool flag = jsonData["is_random_leader_skin"].ToBoolean();
int num2 = 0;
num2 = ((!flag) ? _param.leader_skin_id : jsonData["leader_skin_id"].ToInt());
classPrm.SetLeaderRandomSkinIdList(jsonData["leader_skin_id_list"]);
classPrm.IsRandomLeaderSkin = flag;
ClassCharacterMasterData charaPrmBySkinId = dataMgr.GetCharaPrmBySkinId(num2);
dataMgr.GetClassPrm(_param.class_id).SetCurrentCharaId(charaPrmBySkinId.chara_id);
return num;
}
}