Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
33 lines
578 B
C#
33 lines
578 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class Effect2dCreateParam
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{
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public GameObject Parent { get; set; }
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public string EffectName { get; set; }
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public eColorCodeId? ColorCode { get; set; }
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public bool InitActive { get; set; }
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public Action MaterialSetEndCallback { get; set; }
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public List<string> UnloadAssetList { get; set; }
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public bool IsValid
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{
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get
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{
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if (Parent != null && EffectName != null)
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{
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return UnloadAssetList != null;
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}
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return false;
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}
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}
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}
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