Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckRandomLeaderSkinUpdateTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

48 lines
1.3 KiB
C#

using LitJson;
namespace Wizard;
public class DeckRandomLeaderSkinUpdateTask : BaseTask
{
private class DeckRandomLeaderSkinUpdateParam : BaseParam
{
public int deck_format;
public int deck_no;
public int[] leader_skin_id_list;
}
private Format _updateDeckFormat;
public int SelectedSkinId { get; private set; }
public DeckRandomLeaderSkinUpdateTask()
{
base.type = ApiType.Type.DeckRandomLeaderSkinUpdate;
}
public void SetParameter(Format format, int deckNo, int[] leaderSkinIdList)
{
DeckRandomLeaderSkinUpdateParam deckRandomLeaderSkinUpdateParam = new DeckRandomLeaderSkinUpdateParam();
deckRandomLeaderSkinUpdateParam.deck_format = Data.FormatConvertApi(format);
deckRandomLeaderSkinUpdateParam.deck_no = deckNo;
deckRandomLeaderSkinUpdateParam.leader_skin_id_list = leaderSkinIdList;
base.Params = deckRandomLeaderSkinUpdateParam;
_updateDeckFormat = format;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"]["user_deck"];
DeckListUtility.DeckUpdate(jsonData, _updateDeckFormat, DeckAttributeType.CustomDeck);
SelectedSkinId = jsonData["leader_skin_id"].ToInt();
return num;
}
}