Logo
Explore Help
Sign In
SVSim/SVSimServer
1
0
Fork 0
You've already forked SVSimServer
Code Issues Pull Requests Projects Releases Wiki Activity
Files
300eee36e960ec6f572f7cfcf9b4ba51c24c7c84
SVSimServer/SVSim.BattleEngine/Rng
History
gamer147 ac0886389a feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 12:23:51 -04:00
..
HeadlessBattleMgr.cs
docs(rng-seam): note stableRandomCount divergence in HeadlessBattleMgr
2026-06-06 10:38:58 -04:00
HeadlessNetworkBattleMgr.cs
feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
2026-06-06 12:23:51 -04:00
IRandomSource.cs
feat(rng-seam): IRandomSource interface + RandomSourceBridge arithmetic
2026-06-06 10:14:50 -04:00
RandomSourceBridge.cs
feat(rng-seam): HeadlessBattleMgr override + decoupling/parity tests (F2 resolved)
2026-06-06 10:33:59 -04:00
ScriptedRandomSource.cs
feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)
2026-06-06 10:21:44 -04:00
SeededRandomSource.cs
feat(rng-seam): SeededRandomSource mirrors the engine's two System.Random streams
2026-06-06 10:18:19 -04:00
Powered by Gitea Version: 1.25.1 Page: 43ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API