The stub generator emits net-new types as base-LESS partials, so generated Vfx/View types weren't actually VfxBase/etc. -> hundreds of CS1503/CS0029 'cannot convert to VfxBase' at every polymorphic call site. m1_baseclauses.py recovers each generated type's decomp base CLASS (interfaces dropped to avoid CS0535) into _BaseClauses.g.cs, cross-namespace bases fully qualified. Generated the intermediate Vfx/processing base types (SpreadOutVfx/OpenCardVfx/ProcessingBase/DamageVfxBase/ForecastIconVfxBase/...). DefaultOpeningVfx regenerated WITH override (its base OpeningVfx is copied+abstract). Clearing the polymorphism cascade + the masking base-type CS0246s unmasked the true member-level frontier: 2202 (CS1501/CS1061/CS1503), 0 structural errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
1.4 KiB
C#
29 lines
1.4 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\CardTouchProcessorBase.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Touch
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{
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public partial class CardTouchProcessorBase
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{
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protected readonly BattleManagerBase _battleMgr;
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protected readonly BattlePlayer _battlePlayer;
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protected readonly BattleCardBase _firstTouchCard;
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protected IEnumerable<BattleCardBase> _targetCards;
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protected GameObject _lastFocusedObject;
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protected BattleCardBase _lastFocusedCard;
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protected InputMgr _inputMgr;
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public CardTouchProcessorBase(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr) { }
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public virtual VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public virtual VfxWith<ITouchProcessor> End() => default!;
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private BattleCardBase GetBattleCardFromObject(GameObject cardObject) => default!;
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public virtual bool CheckIsEnd() => default!;
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protected virtual void SetupTouchProcessorEvents() { }
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protected VfxBase CreateOpenCardDetailVfx(BattleCardBase targetCard, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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