Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
204 lines
3.7 KiB
C#
204 lines
3.7 KiB
C#
public class VideoHostingManager : SingletonMonoBehaviour<VideoHostingManager>
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{
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private VideoHostingImplBase _impl;
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private void Start()
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{
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_impl = base.gameObject.AddComponent<VideoHostingImplNull>();
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}
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private void OnDestroy()
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{
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}
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public bool IsVideoHostingSupported()
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{
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return _impl.IsVideoHostingSupported();
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}
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public void StartRecording()
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{
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_impl.StartRecording();
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}
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public void StopRecording()
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{
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_impl.StopRecording();
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}
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public void PauseRecording()
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{
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_impl.PauseRecording();
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}
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public void ResumeRecording()
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{
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_impl.ResumeRecording();
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}
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public bool IsRecording()
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{
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return _impl.IsRecording();
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}
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public bool IsRecordingPause()
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{
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return _impl.IsRecordingPause();
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}
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public bool HasRecordedData()
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{
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return _impl.HasRecordedData();
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}
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public void UploadRecording()
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{
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_impl.UploadRecording();
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}
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public bool IsUploading()
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{
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return _impl.IsUploading();
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}
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public void WatchRecording()
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{
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_impl.WatchRecording();
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}
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public void StartPublishing()
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{
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_impl.StartPublishing();
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}
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public void StopPublishing()
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{
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_impl.StopPublishing();
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}
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public void PausePublishing()
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{
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_impl.PausePublishing();
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}
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public void ResumePublishing()
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{
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_impl.ResumePublishing();
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}
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public bool IsPublising()
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{
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return _impl.IsPublising();
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}
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public bool IsPublishingPause()
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{
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return _impl.IsPublishingPause();
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}
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public void SetPublishingReceiveCommentEnable(bool isEnable)
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{
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_impl.SetPublishingReceiveCommentEnable(isEnable);
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}
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public void ShowPublishingMenu()
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{
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_impl.ShowPublishingMenu();
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}
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public void SetRecordingFaceCameraMicrophoneStatus(bool isEnableCamera, bool isEnableMicrophone)
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{
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_impl.SetRecordingFaceCameraMicrophoneStatus(isEnableCamera, isEnableMicrophone);
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}
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public bool GetRecordingFaceCameraEnable()
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{
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return _impl.GetRecordingFaceCameraEnable();
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}
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public bool GetRecordingMicrophoneEnable()
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{
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return _impl.GetRecordingMicrophoneEnable();
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}
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public void SetRecordingMicrophoneGain(float gain)
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{
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_impl.SetRecordingMicrophoneGain(gain);
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}
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public float GetRecordingMicrophoneGain()
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{
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return _impl.GetRecordingMicrophoneGain();
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}
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public void SetPublishingFaceCameraMicrophoneStatus(bool isEnableCamera, bool isEnableMicrophone)
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{
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_impl.SetPublishingFaceCameraMicrophoneStatus(isEnableCamera, isEnableMicrophone);
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}
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public bool GetPublishingFaceCameraEnable()
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{
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return _impl.GetPublishingFaceCameraEnable();
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}
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public bool GetPublishingMicrophoneEnable()
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{
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return _impl.GetPublishingMicrophoneEnable();
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}
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public void SetPublishingMicrophoneGain(float gain)
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{
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_impl.SetPublishingMicrophoneGain(gain);
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}
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public float GetPublishingMicrophoneGain()
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{
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return _impl.GetPublishingMicrophoneGain();
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}
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public void SetFaceCameraWindowVisible(bool isVisible)
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{
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_impl.SetFaceCameraWindowVisible(isVisible);
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}
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public int GetFaceCameraWindowX()
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{
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return _impl.GetFaceCameraWindowX();
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}
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public void SetFaceCameraWindowX(int screenX)
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{
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_impl.SetFaceCameraWindowX(screenX);
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}
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public int GetFaceCameraWindowY()
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{
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return _impl.GetFaceCameraWindowY();
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}
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public void SetFaceCameraWindowY(int screenY)
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{
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_impl.SetFaceCameraWindowY(screenY);
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}
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public int GetFaceCameraWindowWidth()
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{
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return _impl.GetFaceCameraWindowWidth();
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}
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public void SetFaceCameraWindowWidth(int w)
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{
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_impl.SetFaceCameraWindowWidth(w);
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}
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public int GetFaceCameraWindowHeight()
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{
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return _impl.GetFaceCameraWindowHeight();
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}
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public void SetFaceCameraWindowHeight(int h)
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{
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_impl.SetFaceCameraWindowHeight(h);
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}
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}
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