Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class PracticePuzzlePlate : MonoBehaviour
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{
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[SerializeField]
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private UILabel _title;
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[SerializeField]
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private UIButton _button;
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[SerializeField]
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private UILabel _clearCountLabel;
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[SerializeField]
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private UITexture _plateTexture;
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[SerializeField]
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private GameObject _selectSprite;
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[SerializeField]
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private GameObject _alreadyClear;
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[SerializeField]
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private TweenAlpha _selectSpriteTween;
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[SerializeField]
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private GameObject _missionTarget;
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public PracticePuzzleData PuzzleData { get; private set; }
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public void UpdateView(PracticePuzzleData data, Action<PracticePuzzleData> onSelect, bool isSelected)
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{
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PuzzleData = data;
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_title.text = data.Title;
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_clearCountLabel.text = $"{data.CurrentClearCount}/{data.MaxClearCount}";
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_alreadyClear.gameObject.SetActive(data.IsClear);
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_clearCountLabel.gameObject.SetActive(!data.IsClear);
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_missionTarget.SetActive(data.IsMissionTarget);
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_plateTexture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(GetPlateTexturePath(data, isFetch: true));
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UpdateSelectSpriteVisible(isSelected);
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UIEventListener.Get(_button.gameObject).onClick = delegate
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{
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onSelect.Call(data);
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};
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}
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public static string GetPlateTexturePath(PracticePuzzleData data, bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(data.GroupdId.ToString(), ResourcesManager.AssetLoadPathType.PracticePuzzleThumbnail, isFetch);
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}
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public void UpdateSelectSpriteVisible(bool visible)
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{
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_selectSprite.SetActive(visible);
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if (visible)
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{
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_selectSpriteTween.PlayPingPong(isIncreaseAlpha: false);
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}
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}
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}
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