Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
106 lines
3.9 KiB
C#
106 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class ChatSendDeckUI : MonoBehaviour, IChatActionUI
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{
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private const int DEPTH_DECK_SHARE_CONFIRM_DIALOG = 15;
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[SerializeField]
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private UIButton _buttonDeckShare;
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[SerializeField]
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private DeckDecisionUI _prefabDeckDecisionUI;
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private DeckSelectUIDialog _deckSelectUIDialog;
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private IChatApiSettings _chatApiSettings;
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private ChatConnectController _chatConnectController;
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private Action _eventOnSendDeckSuccess;
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public void Init(IChatSettings chatSettings, ChatConnectController chatConnectController, ChatLogUI chatLogUI, Action actionAddNewChatLogAfterSendChat)
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{
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_chatApiSettings = chatSettings.ApiSettings;
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_chatConnectController = chatConnectController;
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_eventOnSendDeckSuccess = actionAddNewChatLogAfterSendChat;
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_buttonDeckShare.onClick.Clear();
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_buttonDeckShare.onClick.Add(new EventDelegate(delegate
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{
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OnClickDeckShareButton();
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}));
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}
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private void OnClickDeckShareButton()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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DeckMyListTask task = new DeckMyListTask();
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task.SetParameter(Format.All);
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_chatConnectController.StartConnectCommon(task, delegate
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{
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List<DeckGroup> deckGroupList = task.DeckGroupListData.DeckGroupList.Where((DeckGroup deckGroup) => deckGroup.AttributeType == DeckAttributeType.CustomDeck).ToList();
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Format format = (Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT);
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if (format == Format.Avatar)
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{
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format = Format.Rotation;
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}
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DeckSelectUIDialog.eFormatChangeUIType formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.NormalFormatOnly;
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if (Prerelease.Status != Prerelease.eStatus.NONE)
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{
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formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.WithPrerotation;
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}
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else if (DeckListUtility.DeckGroupDataBaseClone().Any((DeckGroup deckgroup) => deckgroup.DeckFormat == Format.Crossover))
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{
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formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.WithCrossover;
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}
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else if (Data.MyRotationAllInfo.IsMyRotationEnable)
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{
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formatChangeUIType = DeckSelectUIDialog.eFormatChangeUIType.WithMyRotation;
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}
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_deckSelectUIDialog = DeckSelectUIDialog.Create(Data.SystemText.Get("Guild_Chat_0011"), new DeckGroupListData(deckGroupList), format, formatChangeUIType, isVisibleCreateNew: false, delegate(DialogBase dialogDeckList, DeckData deckData)
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{
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CreateDeckSelectConfirmDialog(deckData);
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});
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});
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}
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private void CreateDeckSelectConfirmDialog(DeckData deckData)
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetButtonText(systemText.Get("Common_0004"), systemText.Get("Card_0083"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialogBase.SetPanelDepth(15);
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DeckDecisionUI deckDecisionUI = UnityEngine.Object.Instantiate(_prefabDeckDecisionUI);
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deckDecisionUI.SetText(systemText.Get("Guild_Chat_0012"), deckData.GetDeckName());
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deckDecisionUI.SetDeckData(deckData, null);
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dialogBase.SetObj(deckDecisionUI.gameObject);
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dialogBase.onPushButton2 = deckDecisionUI.OnClickCreateCardList;
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dialogBase.ClickSe_Btn2 = Se.TYPE.SYS_BTN_DECIDE;
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dialogBase.isNotCloseWindowButton2 = true;
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deckDecisionUI.DeckName = deckData.GetDeckName();
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dialogBase.onPushButton1 = delegate
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{
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OnDecideDeck(deckData);
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_deckSelectUIDialog.Close();
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};
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}
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private void OnDecideDeck(DeckData deckData)
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{
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ChatAddDeckTask chatAddDeckTask = new ChatAddDeckTask(_chatApiSettings.ApiChatAddDeck);
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int deckFormat = Data.FormatConvertApi(deckData.Format);
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int deckID = deckData.GetDeckID();
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chatAddDeckTask.SetParameter(deckFormat, deckID);
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_chatConnectController.StartConnectCommon(chatAddDeckTask, delegate
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{
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_eventOnSendDeckSuccess.Call();
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});
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}
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}
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