Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ArenaCommonLobby.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

206 lines
7.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard.ErrorDialog;
namespace Wizard;
public class ArenaCommonLobby : MonoBehaviour
{
[SerializeField]
private BoxCollider _clickProtectionCollider;
[SerializeField]
private UITexture _charaTexture;
[SerializeField]
private GameObject _mainObjectRoot;
[SerializeField]
private ArenaCommonLobbyBattleInfo _battleInfo;
[SerializeField]
private ArenaCommonLobbyTreasureBoxInfo _treasureBoxInfo;
[SerializeField]
private GameObject _buttonsRoot;
[SerializeField]
private UIButton _decisionButton;
[SerializeField]
private UILabel _decisionButtonLabel;
private const ResourcesManager.AssetLoadPathType CHARA_TEXTURE_TYPE = ResourcesManager.AssetLoadPathType.ClassCharaBase;
private const iTween.EaseType MOVE_EASE_TYPE = iTween.EaseType.easeOutExpo;
private const float CHARA_MOVE_DIST = 4.6875f;
private const float CHARA_MOVE_TIME = 0.5f;
private const float MAIN_OBJECT_MOVE_DIST = 2.8125f;
private const float MAIN_OBJECT_MOVE_TIME = 0.5f;
private const float MAIN_OBJECT_MOVE_DELAY = 0.2f;
private const float BUTTON_MOVE_DIST = 1.5625f;
private const float BUTTON_MOVE_TIME = 0.5f;
private const float BUTTON_MOVE_DELAY = 0.5f;
private List<string> _unloadAssetList = new List<string>();
private GameObject _decisionButtonEffect;
private bool _isDecisionButtonDark;
private Vector3 _charaInitPos = Vector3.zero;
private Vector3 _mainObjectInitPos = Vector3.zero;
private Vector3 _buttonInitPos = Vector3.zero;
public BoxCollider ClickProtectionCollider => _clickProtectionCollider;
public ArenaCommonLobbyTreasureBoxInfo TreasureBoxInfo => _treasureBoxInfo;
public GameObject ButtonsRoot => _buttonsRoot;
public bool IsReady { get; private set; }
public void Init(ArenaCommonLobbyInitParam initParam)
{
_clickProtectionCollider.gameObject.SetActive(value: false);
_charaInitPos = _charaTexture.transform.position;
_mainObjectInitPos = _mainObjectRoot.transform.position;
_buttonInitPos = _decisionButton.transform.position;
_charaTexture.transform.position = _charaInitPos + Vector3.right * 4.6875f;
_mainObjectRoot.transform.position = _mainObjectInitPos + Vector3.left * 2.8125f;
_decisionButton.transform.position = _buttonInitPos + Vector3.right * 1.5625f;
SystemText systemText = Data.SystemText;
int num = initParam.BattleResultList.Length;
bool battleExists = num < initParam.BattleMaxNum;
_decisionButtonLabel.text = (battleExists ? systemText.Get("Arena_0051", (num + 1).ToString()) : systemText.Get("Arena_0027"));
UIEventListener.Get(_decisionButton.gameObject).onClick = delegate
{
if (battleExists && initParam.BattleMaintenanceType.HasValue)
{
NetworkDefine.MAINTENANCE_TYPE value = initParam.BattleMaintenanceType.Value;
if (Data.MaintenanceCodeList.Contains(value))
{
Wizard.ErrorDialog.Dialog.Create((int)value);
return;
}
}
(battleExists ? initParam.BattleButtonClickCallback : initParam.RewardReceiveButtonClickCallback)();
};
List<string> loadAssetList = new List<string>();
List<Action> loadEndCallbackList = new List<Action>();
ResourcesManager resMgr = Toolbox.ResourcesManager;
string strSkinId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(initParam.ClassId)
.skin_id.ToString();
loadAssetList.Add(resMgr.GetAssetTypePath(strSkinId, ResourcesManager.AssetLoadPathType.ClassCharaBase));
loadAssetList.Add(resMgr.GetAssetTypePath("cmn_ui_btn_1", ResourcesManager.AssetLoadPathType.Effect2D));
ArenaCommonLobbyLoadRequest arenaCommonLobbyLoadRequest = _battleInfo.Init(initParam, _unloadAssetList);
loadAssetList.AddRange(arenaCommonLobbyLoadRequest.LoadAssetList);
loadEndCallbackList.Add(arenaCommonLobbyLoadRequest.LoadEndCallback);
arenaCommonLobbyLoadRequest = _treasureBoxInfo.Init(initParam, _unloadAssetList);
loadAssetList.AddRange(arenaCommonLobbyLoadRequest.LoadAssetList);
loadEndCallbackList.Add(arenaCommonLobbyLoadRequest.LoadEndCallback);
StartCoroutine(resMgr.LoadAssetGroupAsync(loadAssetList, delegate
{
_unloadAssetList.AddRange(loadAssetList);
for (int i = 0; i < loadEndCallbackList.Count; i++)
{
loadEndCallbackList[i]();
}
UIManager.GetInstance().AttachAtlas(base.gameObject);
_charaTexture.mainTexture = resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath(strSkinId, ResourcesManager.AssetLoadPathType.ClassCharaBase, isfetch: true));
_decisionButtonEffect = EffectUtility.CreateEffect2D(new Effect2dCreateParam
{
Parent = _decisionButton.gameObject,
EffectName = "cmn_ui_btn_1",
ColorCode = eColorCodeId.DECISION_BTN_2_COLOR,
InitActive = !_isDecisionButtonDark,
UnloadAssetList = _unloadAssetList
});
AppearAnimation();
IsReady = true;
}));
}
public void Final()
{
Toolbox.ResourcesManager.RemoveAssetGroup(_unloadAssetList);
_unloadAssetList.Clear();
}
private void AppearAnimation()
{
StartCoroutine(AppearAnimationCoroutine());
}
private IEnumerator AppearAnimationCoroutine()
{
while (UIManager.GetInstance().isFading())
{
yield return null;
}
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_WINDOW_MOVE);
iTween.MoveTo(_charaTexture.gameObject, iTween.Hash("position", _charaInitPos, "time", 0.5f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
iTween.MoveTo(_mainObjectRoot, iTween.Hash("position", _mainObjectInitPos, "time", 0.5f, "delay", 0.2f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
iTween.MoveTo(_decisionButton.gameObject, iTween.Hash("position", _buttonInitPos, "time", 0.5f, "delay", 0.5f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
}
public void SetDecisionButtonToDark(bool isDark)
{
UIManager.SetObjectToGrey(_decisionButton.gameObject, isDark);
_decisionButtonEffect?.SetActive(!isDark);
_isDecisionButtonDark = isDark;
}
public static void GenerateDeckCode(GenerateDeckCodeTask.SubmitDeckType deckType, int classId, int[] cardIdList, int[] phantomCardIdList = null)
{
GenerateDeckCodeTask generateDeckCodeTask = new GenerateDeckCodeTask();
generateDeckCodeTask.SetParameter(classId, deckType, cardIdList, phantomCardIdList);
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(generateDeckCodeTask, delegate
{
OpenDeckCodeGenerateCompleteDialog();
}, null, null, encrypt: false));
}
private static DialogBase OpenDeckCodeGenerateCompleteDialog()
{
string deckCode = Data.GenerateDeckCode.deck_code;
SystemText text = Data.SystemText;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.S);
dialogBase.SetTitleLabel(text.Get("Card_0120"));
dialogBase.SetText(text.Get("Card_0128", deckCode));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
dialogBase.SetButtonText(text.Get("Card_0133"), text.Get("Common_0008"));
dialogBase.onPushButton1 = delegate
{
NativePluginWrapper.SetStringToClipboard(deckCode);
UIManager.GetInstance().CreateConfirmationDialog(text.Get("Card_0132", deckCode));
};
return dialogBase;
}
public static DialogBase OpenRetireConfirmDialog()
{
SystemText systemText = Data.SystemText;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetTitleLabel(systemText.Get("Common_0051"));
dialogBase.SetText(systemText.Get("Arena_0026"));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.RedBtn_CancelBtn);
dialogBase.SetButtonText(systemText.Get("Dia_Arena_006_Button"));
return dialogBase;
}
}