Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/TabList.g.cs
gamer147 70a2c3e8ed feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 21:33:00 -04:00

28 lines
1023 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Common\TabList.cs
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Wizard.UI.Common
{
public partial class TabList
{
private UIGrid _grid;
private Tab _partsTab;
private Transform _transform_tabOff;
private Transform _transform_tabOn;
private List<Tab> _tabList;
private float _posY_tabOff;
private float _posY_tabOn;
private bool _isEnableSe;
private void Awake() { }
public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
public void Reset() { }
public void Reset(bool notSelectTab) { }
private void SetGrid() { }
public void SelectTabByIndex(int index, bool isForceSet) { }
private void SelectTab(Tab target, bool isForceSet) { }
private void SetTabListSprites() { }
public void SetTabToGrayByIndex(int index, bool disable) { }
}
}