Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/BishopInfomationUI.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

45 lines
2.3 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopInfomationUI.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class BishopInfomationUI
{
private new BattlePlayerBase _player;
private IBattlePlayerView _opponentBattlePlayerView;
private readonly float HANDCARD_YPOSITION;
private readonly float INPLAYCARD_YPOSITION;
private readonly float HANDCARD_XPOSITION;
private readonly float INPLAYCARD_XPOSITION;
private readonly float INFORMATION_UI_HIGHT;
private readonly Vector3 BISHOP_INFORMATION_LOACL_POSITION;
private const string BISHOP_INFORMATION_PATH = "UI/Battle/ClassInfomation_7";
private const string BISHOP_INFORMATION_UI_PREFAB_PATH = "UI/Battle/BishopSummonInfomation";
private const string BISHOP_INFORMATION_UI_CHILD = "BishopSummonInfomation_";
private bool _isPressing;
private List<BishopSummonTokenInfomationUI> _loadingTokenInfoUIList;
public BishopInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, IBattlePlayerView battleEnemyView, int orderCount, int totalInfoNum) { }
public void ShowInfomation(bool playEffect) { }
public void HideInfomation() { }
public void HideOtherInfomation() { }
public void HideAllInfomation() { }
protected void ShowAlert() { }
protected void HideAlert() { }
public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void SetUpEvent(BattlePlayerBase player) { }
public void Recovery() { }
private void ShowInfo() { }
private void SetTokenInfoUIPosition(GameObject tokenInfoUIObj, bool isInHand, int summonCardIndex) { }
private void HideInfo() { }
private void HideAllInfo() { }
private IEnumerable<BattleCardBase> SelectSummonChantField(IEnumerable<BattleCardBase> cardList) => default!;
private List<int> GetLastWordSummonCard(BattleCardBase ownerCard) => default!;
private void WaitUntilLoadTexture() { }
}
}